by garymbuska » Wed Apr 28, 2004 11:05 am
I have never heard of a mesh causing fs to crash. Perhaps the mesh has a corupt file in it. Even if you were to have a area more than once FS would use the last one loaded. By that I mean each scenery has a level and a order in which it is loaded so if you had two it would simply overwrite the first with the second. If the mesh has more than one BGL file in it try removing all but one and see if you still have the problem. Then put them back one at a time trying after each file is put back. If it only has one bgl file it may be corrupt try downloading it again.

The scenery cfg file will show you what files it is using for each area just print it out it is in the main FS folder and is a TXT file. Then look through it to see if you use the same file more than once. But I do not think that would cause a problem.

Gary M Buska
SYSTEM Specs ASUS P8Z68 V/GEN 3 mother board: INTELL I7 2600k 3.48 ghz Quad core CPU with Sandy bridge: 12 Gigs of 1800hz ram:
GTX 950 OVER CLOCKED: 2 Gigs Ram Windows 10 Home 64 bit Operating system. 750W Dedicated modular power supply. Two Internal 1TB hard drives 1 External 1TB 3.2 USB hard drive. SAITEK Cessna flight Yoke with throttles.
CH Rudder Peddles 27 inch Wide screen Monitor