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Animated Ground Servicing

PostPosted: Mon Jul 04, 2011 1:46 am
by headtrip
How to make Automatic Ground Service for your AI aircraft for FSX??? anybody help

Re: Animated Ground Servicing

PostPosted: Tue Jul 05, 2011 8:05 am
by dave3cu
FSX provides the animated GSE (baggage loader and cart) at all gates. The number of gates that have GSE is controlled by the 'Airport vehicle density' slider in the display settings Traffic tab.

Your ai aircraft.cfg files must have a line in the [Exits] section that defines the 'Cargo' door (similar to the lines you added to define the 'Main' exit to make the jetways work with your ai.)

Refer to Reply #15 in your earlier topic. http://205.252.250.26/cgi-bin/yabb2/YaBB.pl?num=1306899391/15 There you'll see that the 'Exit.1=' line defines the location for type 1=cargo.

Re: Animated Ground Servicing

PostPosted: Tue Jul 05, 2011 10:03 am
by headtrip
by the way thanks again dave for the response,, i already have the exits but one thing i want to know is, how can i get that animated ground servicing like on ARNZ AIS aircrafts? is that build together with the ai model? because i want my ai aircrafts to have ground service equipments.

Re: Animated Ground Servicing

PostPosted: Tue Jul 05, 2011 10:28 am
by dave3cu
is that build together with the ai model?


Yes, AIS (stands for 'automated inbuilt scenery'), is built into the aircraft model therefore cannot

Re: Animated Ground Servicing

PostPosted: Tue Jul 05, 2011 10:18 pm
by headtrip
is there any other way to add a ground service for my ai?

Re: Animated Ground Servicing

PostPosted: Sun Jul 17, 2011 8:09 am
by Capt.Propwash
no