Animated Ground Servicing

Adding Aircraft Traffic, airport gates, etc, to your Sim - AFCAD, TTools, Project AI, AI Aircraft, etc

Animated Ground Servicing

Postby headtrip » Mon Jul 04, 2011 1:46 am

How to make Automatic Ground Service for your AI aircraft for FSX??? anybody help
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Re: Animated Ground Servicing

Postby dave3cu » Tue Jul 05, 2011 8:05 am

FSX provides the animated GSE (baggage loader and cart) at all gates. The number of gates that have GSE is controlled by the 'Airport vehicle density' slider in the display settings Traffic tab.

Your ai aircraft.cfg files must have a line in the [Exits] section that defines the 'Cargo' door (similar to the lines you added to define the 'Main' exit to make the jetways work with your ai.)

Refer to Reply #15 in your earlier topic. http://205.252.250.26/cgi-bin/yabb2/YaBB.pl?num=1306899391/15 There you'll see that the 'Exit.1=' line defines the location for type 1=cargo.
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Re: Animated Ground Servicing

Postby headtrip » Tue Jul 05, 2011 10:03 am

by the way thanks again dave for the response,, i already have the exits but one thing i want to know is, how can i get that animated ground servicing like on ARNZ AIS aircrafts? is that build together with the ai model? because i want my ai aircrafts to have ground service equipments.
Last edited by headtrip on Tue Jul 05, 2011 10:06 am, edited 1 time in total.
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Re: Animated Ground Servicing

Postby dave3cu » Tue Jul 05, 2011 10:28 am

is that build together with the ai model?


Yes, AIS (stands for 'automated inbuilt scenery'), is built into the aircraft model therefore cannot
Last edited by dave3cu on Tue Jul 05, 2011 10:44 am, edited 1 time in total.
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Re: Animated Ground Servicing

Postby headtrip » Tue Jul 05, 2011 10:18 pm

is there any other way to add a ground service for my ai?
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Re: Animated Ground Servicing

Postby Capt.Propwash » Sun Jul 17, 2011 8:09 am

no
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