The sinking problem was addressed in the readme with the usage of an AP###.bgl file that goes in scenery/eurw/scenery, and a flatten file that I cannot recall at this time.
I've followed all of the instructions, but for some reason the aircraft refuse to show up. The weird thing is is that the procedure is not some large, complex matter...
I have not tried this package, but maybe I can help with the sinking AI.
This is typically a result of using an Afcad with a different airport elevation than the default airport.
While all other scenery will use the addon Afcad, AI will use the default elevation.
The simplest way to remedy this is to place a copy of the addon Afcad in Scenery\world\scenery.
This will force AI to use the new elevation.
I would also use caution in replacing AP9nnnn0.bgl files. They cover a wide area and can contain many airports.
Simply put, there are better ways to do things with tools available today than modify those types of files.
If you have 2 different devs modify the same file for different airports, how do you ever get them both to work?
Users browsing this forum: No registered users and 57 guests