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Couple of ?s regarding WoAI

PostPosted: Fri Jun 27, 2008 10:43 am
by Orion66
Great work!  Smooth, easy install. (Other than having to recompile for FSX, so GA will show up).  Painting and models look great also.

Is there a way for the airline packages to override the default airlines?  I wanted to keep the small props flying, but I would like to get rid of the Orbits and Pacificas, etc. from flying alongside the Southwests, Uniteds, etc.
I noticed that in the airlines I installed, in the cfg, the planes are setup to use the no_refl.  There is also a reflective model folder for most planes, if not all, that I've installed.  What's the difference between the reflective and no_reflective models?
Thanks for any replies.

Re: Couple of ?s regarding WoAI

PostPosted: Fri Jun 27, 2008 12:49 pm
by dave3cu
There is no way for

Re: Couple of ?s regarding WoAI

PostPosted: Fri Jun 27, 2008 1:22 pm
by BFMF
What was your secret to adding AI traffic to FSX? I tried WoAI, but could never get it to work

Re: Couple of ?s regarding WoAI

PostPosted: Fri Jun 27, 2008 7:47 pm
by Orion66
Dave, thanks.  I'll take a look at those two.
Esselback, for me it was simple and easy.  I made sure to install packages for airlines I know visit a certain airports.  The ones I installed showed up with no problem.

Re: Couple of ?s regarding WoAI

PostPosted: Wed Jul 02, 2008 7:54 pm
by f14driver
The reflective model folder are in the packages to cater for reflective textures that are made for some airlines.
Usually Airlines that use a metal color are some times inplemented in the sim as reflective textures.
Since we don't want to install a model seperately for reflective textures we've included the reflective folder within the aircraft folder

Tom vd Horst
World-of-AI

Re: Couple of ?s regarding WoAI

PostPosted: Thu Jul 03, 2008 7:06 pm
by Orion66
The reflective model folder are in the packages to cater for reflective textures that are made for some airlines.
Usually Airlines that use a metal color are some times inplemented in the sim as reflective textures.
Since we don't want to install a model seperately for reflective textures we've included the reflective folder within the aircraft folder

Tom vd Horst
World-of-AI

Thanks for the explanation.

Re: Couple of ?s regarding WoAI

PostPosted: Thu Jul 24, 2008 10:53 am
by ThomasKaira
Project AI also offers a package that will allow you to put the default prop traffic into the simulator seperate from the jets, with more realisitic callsigns. It is in their library archive.  ;)

However, PAI's download server is down and out right now. :(