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AI Aircraft display

Posted:
Tue Feb 26, 2008 8:49 pm
by Paintwagon
I have installed 3 World -of-AI aircraft packages. They show up fine at my departing airport. But any major airport I fly to, that they also fly to, they are nowhere to be seen.. In fact, no AI aircraft are at the arriving airport.. What should I do to make them show up at the arriving airport??
Re: AI Aircraft display

Posted:
Wed Feb 27, 2008 9:29 am
by dave3cu
Are you flying FS9 or FSX?
Common to both: Make sure your there at the right day and time. AI flight plans use GMT (UT) time, so to avoid the confusion of time zones and such, you should also when looking for AI. Make sure the airport has the proper sized parking. If it doesn't the AI will disappear before parking.
'.. In fact, no AI aircraft are at the arriving airport.. '
If your flying FSX: I believe the WoAI flightplans/traffic files are in FS9 format. They work in FSX but wll disable the FSX default AI (traffic file). There are utilities that will convert from FS9 to FSX format so you can have your default traffic also.
Re: AI Aircraft display

Posted:
Wed Feb 27, 2008 10:31 am
by Paintwagon
Dave:
I am flying FS9.. Does TrafficToolBox_SDK install in FS9?? Does it affect Frame rates?? I have my traffic slider set to 100%.. How do I change the time from GMT to EST on AI aircraft??
Re: AI Aircraft display

Posted:
Wed Feb 27, 2008 11:08 am
by dave3cu
The Traffic Toollbox SDK installs a new menu (Tools) into the sim, available inflight. The 'Explorer' allows you to view the state and schedule of all AI in your area. There is also some other neat stuff you can do with an ai, like having an ai fly a saved 'flight plan' so it will fly point to point rather than direct to. Doesn't effect frame rates.
You can't change the time format of the ai flightplan (GMT/24hr clock).
Re: AI Aircraft display

Posted:
Wed Feb 27, 2008 4:45 pm
by Paintwagon
Thanks, Dave.. I didn't know there was so much "behind the scene" activity going on in the Flight sim...
Re: AI Aircraft display

Posted:
Wed Feb 27, 2008 6:27 pm
by dave3cu
If you still have trouble, throw me the name of 1 or 2 of the packages your trying.
Though I haven't used any WoAI commercial packages before (I fly mostly GA props/bush) I did download the installer and one package and found that .bgl was faulty. In checking out a couple of flights I found the ai would depart ok, and would show up near the destination but never complete the arrival.
After compiling a new bgl with TTools (from the included source .txt files), everything worked fine.
Don't know if the problem was with the download, the zip or the original .bgl itself.
Dave
Re: AI Aircraft display

Posted:
Thu Feb 28, 2008 3:17 pm
by f14driver
Dave,
If you can provide me with the name of the faulty bgl you found then I can investigate what's wrong.
Tom vd Horst
World-of-AI
Re: AI Aircraft display

Posted:
Fri Feb 29, 2008 10:06 am
by dave3cu
Tom, thanks for your concern..
file: woamepv2.zip
Midwest Airlines Winter 2007
downloaded from Avsim
As I mentioned above: 'Don't know if the problem was with the download, the zip or the original .bgl itself.'
After further 'testing', it may have been a download/unzip problem. I re-downloaded from Avsim and things are going well with the re-installed .bgl.
Dave
Re: AI Aircraft display

Posted:
Fri Feb 29, 2008 2:19 pm
by f14driver
Hi Dave,
Checked the bgl for this airline and it checked out ok on the arrivals and departures.
I've checked the timings for these arrivals and they all fall into the specs as provided by MS for AI traffic.
My estimate is that you might have hit a corrupted download indeed.
If you have any questions or other remarks you are also most welcome at
www.world-of-ai.comI don't visit the simviation forums daily ( so many forums so little time ;) )but at least one of the admins is daily present at world of ai
Kind regards,
Tom vd Horst
Re: AI Aircraft display

Posted:
Sun Mar 02, 2008 2:02 am
by Mazza
Re: AI Aircraft display

Posted:
Thu Mar 13, 2008 1:56 pm
by -Crossfire-
I've got about 170 WOAI airlines installed, and they all work perfectlly for me. :)
Except for the fact that the lovely FS9 ATC vectors 6 aircraft onto an approach at the same time, so all but the first plane has to overshoot. ;D

A big thanks to WOAI for their great packages!
Re: AI Aircraft display

Posted:
Sat Mar 15, 2008 3:07 am
by f14driver
Thank you guys for your kind words.
This kind of feedback keeps the team at WOAI going