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question about WOAI

PostPosted: Sun Feb 10, 2008 5:28 pm
by firemonte007
i was wondering if load up WOAI aircrafts into my FS9 do i loss my general aviation aircraft like i did when i was running FSX?

jason

Re: question about WOAI

PostPosted: Sun Feb 10, 2008 5:42 pm
by Kevin Jarvis
No, you won't.

WoAI only adds airlines to your sim. It self installs so there is no chance of a mistake.

KJ

Re: question about WOAI

PostPosted: Sun Feb 10, 2008 7:43 pm
by firemonte007
thank you.... i just remember when i was running FSX i installed the airlines with WoAI and it rewrote the AI file and i lost all my default general AC AI's...so i just want to be sure before i download and load them into FS9

Re: question about WOAI

PostPosted: Mon Feb 11, 2008 4:56 am
by Gypsy_Baron
thank you.... i just remember when i was running FSX i installed the airlines with WoAI and it rewrote the AI file and i lost all my default general AC AI's...so i just want to be sure before i download and load them into FS9


The reason you lost the AI in FSX is that the WOAI traffic BGL files are
FS9 format, compatible with TTools. In FSX, if an FS9 format traffic
BGL is present, the FSX format BGL traffic files are disabled.

You must run the WOAI, or any other traffic BGL created with TTools,
through one of the conversion utilities to put them into FSX compatible
form. Then they will co-exist just fine with the default FSX files.

  Paul

Re: question about WOAI

PostPosted: Mon Feb 11, 2008 7:13 am
by firemonte007
thank you.... i just remember when i was running FSX i installed the airlines with WoAI and it rewrote the AI file and i lost all my default general AC AI's...so i just want to be sure before i download and load them into FS9


The reason you lost the AI in FSX is that the WOAI traffic BGL files are
FS9 format, compatible with TTools. In FSX, if an FS9 format traffic
BGL is present, the FSX format BGL traffic files are disabled.

You must run the WOAI, or any other traffic BGL created with TTools,
through one of the conversion utilities to put them into FSX compatible
form. Then they will co-exist just fine with the default FSX files.