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How to make Aircraft Traffic-FSX

PostPosted: Mon Jul 02, 2007 4:31 pm
by Virtual_Pilot
Hey everyone.
This is my first post by the way.
Anyways, I have a question. How do I make Aircraft Traffic using any planes that I have downloaded? I have searched and searched for FSX traffic utilities, but found nothing. I am looking for FREE programs for FSX that let you make traffic out of any planes you have that autoroutes and/or lets you make your own routes and schedules. I have Deluxe Edition, and I have tried the Traffic SDK thing. I loaded it up in the command prompt and typed in the command to autoschedule routes and stuff for my current planes, but nothing happened. It just takes me to the menu for the TrafficDatabaseBuilder. If anyone could help me out with either one of those problems, (Or both! :D) that would be great.

Re: How to make Aircraft Traffic-FSX

PostPosted: Wed Jul 04, 2007 10:54 pm
by garymbuska
I am afraid you may have to wait as to my knowledge there is no TTols for FSX yet. Of course I could be wrong I have not checked lately. Also I am not even 100% sure if FSX will use a program like TTOOLS to add AI to FSX.

Re: How to make Aircraft Traffic-FSX

PostPosted: Wed Jul 04, 2007 10:59 pm
by garymbuska
I am afraid you may have to wait as to my knowledge there is no TTols for FSX yet. Of course I could be wrong I have not checked lately. Also I am not even 100% sure if FSX will use a program like TTOOLS to add AI to FSX.



I stand corrected Project AI has all ready started making AI files for FSX

Re: How to make Aircraft Traffic-FSX

PostPosted: Fri Jul 06, 2007 10:36 am
by Virtual_Pilot
Hey, I revisited the FSX SDK. I found out what I did wrong. The SDK is like the best way to go, really simple. Also, I did find something just like TTools for FSX. Its called AIFPC. Here is a link to download it...
http://www.projectai.com/forums/index.php?act=attach&code=showtopic&tid=54083
I have a question. Why do people want to use TTools for FSX or whatever? The Traffic SDK is the best. You can make custom routes and everything. It uses Excel, so it is very organized and easy to read too.

Re: How to make Aircraft Traffic-FSX

PostPosted: Tue Jul 17, 2007 7:58 am
by dave3cu
....I have a question. Why do people want to use TTools for FSX or whatever?...


1. Not all people purchased the FSX Deluxe version, therefore do not have the SDK.
2. Not all people own Microsoft Office Excel.

Re: How to make Aircraft Traffic-FSX

PostPosted: Tue Jul 17, 2007 9:20 am
by Virtual_Pilot
Right, right. Forgot, the SDK only ships in the deluxe edition

Re: How to make Aircraft Traffic-FSX

PostPosted: Wed Jul 18, 2007 3:47 pm
by Gypsy_Baron
....I have a question. Why do people want to use TTools for FSX or whatever?...


1. Not all people purchased the FSX Deluxe version, therefore do not have the SDK.
2. Not all people own Microsoft Office Excel.



And not all people have the patience to deal with an overly restrictive, poorly
documented ( IMO ) program like Traffic Data base Builder....

My suggestion is to create your traffic files using TTools and then run the
resultant traffic BGL through one of the "conversion" utilities that will correct
the Day-of-the-week change, handle airport code changes and then create
a fully FSX compatible BGL, which means you won't lose your default FSX
traffic or ship/boat traffic which will happen if using an UN-converted TTools
BGL file.

   Paul