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AI Flight Plans Question

PostPosted: Mon Apr 30, 2007 6:29 am
by wolfipilot
Hello all -

first: I am new here, great to join that forum!

However, I do flying the FS2004 for quite a long period, mostly a 737-700 WLwhich I really like.


1.) What makes me nervous: all the "unreal" AI traffic, such as Orbits and Landmarks etc., which blow up the AI for no reason. I have installed a lot of "real" AI traffic by installing real airlines such as Lufthansa etc., and I wonder how to delete to unreal default ones.

I cannot find the flightplans, so I cannot delet them. Any idea how to do that?

At least it would be great to modify the flightplans - why in the world is a Piper or a Cessna trying to approach Franfurt/Main and is blocking real heavy traffic for a up to ten minutes? :-) ...

Any suggestion is appreaciated.

2.) Even the heavy AI makes me a bit nervous time by time: what can I do to accelerate the landed AI Boeings & Airbusses etc. to leave the runway faster? In times of heavy approach traffic it happens too often that I do not receive any take off clearance because arriving AI blocks the runway. Any suggestion for that?

Cheers
Wolfipilot :-)

Re: AI Flight Plans Question

PostPosted: Mon Apr 30, 2007 7:12 am
by oscarfourzero
Hello,

       Well first , have you opened the Settings /Display/Traffic and checked the box's, uncheck the General Aircraft and check Airlines, that will help,

       The other thing if i may suggest is to change the paint jobs of the default aircraft into other real world airlines rather than deleting them , IMO the models are not bad at all for Ai ,have a look in the download section ,

       Search for Tutorials on Ai and download Lee Swordy's TTools and Afcad , they take a while to read but i found they were excellent and will give you all the information needed for Ai,

        As for "Blow up Ai" i think you mean increase the amount of traffic in the sim,lol, well again you can change the amount of traffic by changing the percent[the amount of] in the Settings /traffic/,

        As for Ai blocking the runway you can use TTools to change the times for arrival and departing aircraft so as to keep the traffic flowing better by the flight plans, i take it you have one of the Ai addons for increasing the traffic? easy to install i know but you will get a better flow in and out of the airports by putting them in yourself but this is only my opion.    

       Hope this helps,

        Cheers,

         Roger.


     

Re: AI Flight Plans Question

PostPosted: Mon Apr 30, 2007 7:57 am
by JBaymore
Wolfpilot,

Hi and welcome to SimV.

One add on that helps fix the rather scatter brained AI is AISmooth.  Search for version 1.12....which is the latest.  It puts AI into holding patterns if the congestion gets too bad .... and it also attempts to regulate approach speeds.  It has its own speech engine that communicates with the AI if you like.  Not perfect.....but it's better than the default situation.

This posting will likely get more knowledgable responses in the AI Forum Section......... which is why I am moving it there/here.  Sorry.

best,

.......john

Re: AI Flight Plans Question

PostPosted: Mon Apr 30, 2007 11:27 am
by Gypsy_Baron
Hello all -

first: I am new here, great to join that forum!

However, I do flying the FS2004 for quite a long period, mostly a 737-700 WLwhich I really like.


1.) What makes me nervous: all the "unreal" AI traffic, such as Orbits and Landmarks etc., which blow up the AI for no reason. I have installed a lot of "real" AI traffic by installing real airlines such as Lufthansa etc., and I wonder how to delete to unreal default ones.

I cannot find the flightplans, so I cannot delet them. Any idea how to do that?

-SNIP-
Cheers
Wolfipilot :-)


The default traffic file is located in your "Scenery\World\Scenery" file and is named "Traffic030528.bgl".
At least that is the name of my default file.

What you can do is use TTools, by Lee Swordy, to decompile that BGL file into it's component
parts. You will wind up with 3 text files defining the aircraft used, the airports and the flightplans.

You can edit the flightplans text file to remove the offending GA aircraft entirely or send them
somewhere else.

TTools comes with a fairly extensive "readme" file explaining the format of the various files
and examples on the use of TTools.

Once you make your edits you re-compile the three text files into a BGL file and replace
the original traffic BGL in your FS2004 scenery directory.

As to the "Soar" and  other ficticious airlines, there is a fairly simple way to replace them
with real-world airlines.
Simply download re-paints of real-world aircraft for the various default models. Then
install them as directed by the instructions included in the download.
Next, you edit the aircraft.cfg files for those default aircraft, replacing the
"flightsim.xx" entries with those from your downloaded real-world aircraft.
You must, however, keep the "title=" line intact since this is what the flightplan
calls out. It is generally something like "title=Boeing 737-400 Paint1" or
"title=Boeing 747-400 Paint3".

Another approach is editing the TTools aircraft text file and replacing those
aircrat titles with the titles of your downloaded real-world aircrat.
I've done the replacement both ways in my 4 seperate FS2004 installations
and my FSX installation.

In any event, make backups of any files you are going to modify. The exercise
will serve as a good learning experience which will come in handy for "tweaking"
FS2004 or FSX in the future :)

   Paul

Re: AI Flight Plans Question

PostPosted: Mon May 07, 2007 9:01 am
by wolfipilot
Hey you guys: thank you for your support, I tested different approaches and it's better now!

Have another difficulty I want to aks for advise: how to re-define runways? I mean: for example in Frankfurt (EDDF) in real life we have RWY 7L/7R and 25L/25R for both, arrival and departure, and we have RWY 18 for departure only.

Time by time FS2004's ATC tells me to take exactly this 18 or 34 for arrival! This is of course totally wrong and unrealistic.

Same happens in Zurich (LSZH) ... here I latetely got the clearance for RWY 10, but this is unrealistic as well ...

Any suggestions of how to change that? Is there a way to split traffic up, btw.? Means: some planes leaving EDDF on RWY18, others on 7L others on 7R? ...

Thanks for your inputs
cheers! :-)