Ai aircraft

Adding Aircraft Traffic, airport gates, etc, to your Sim - AFCAD, TTools, Project AI, AI Aircraft, etc

Ai aircraft

Postby oscarfourzero » Sat May 05, 2007 8:16 am

Hello,

       I want to use a flyable aircraft in fs2004 and change it into a Ai aircraft, can someone explain what i need to change in the Air file, if i can find a similar Air file from a Ai aircraft and use that, besides changing the title in it what else would i need to change,

       Some flyable aircraft are ok as they are i have found but this particular one i wish to use is rather unstable, even when taxing, it jumps up and down and when in flight tends to fly up and down as well ,

       Any help would be much appreciated,

       Thanks,  Roger.
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Re: Ai aircraft

Postby ashaman » Sat May 05, 2007 10:06 am

Any airplane can be used as a AI, even the most complex of the flyable ones. Only problem is that a flyable plane is rather heavy on framerates when used as an AI, as a lot of people have found the hard way.

If you really want to use a flyable plane as an AI (whatever floats your wings) you must do... nothing. The plane is good as it is. You input its name inside the list of AI aircrafts of your personal AI project and it'll work. Simple as that.

Airplanes that dance (and sometimes break their legs) on the taxiways have problems with the contact points in the aircraft.cfg. Rather difficult to give you a suggestion on what to do without having the plane to try out (could have at least told what plane that was), beside finding a better behaved plane or changing the .cfg and .air file of the problematic plane with the dynamics files from another that has not that kind of problem (possibly of the same kind of plane).

Sometimes the "dancing behavior" is fault of the scenery, but in that case ALL the planes dance in a given spot (that can be as little as a part of a runway/taxiway, like happens in FS9's PHNL, or even take whole airports, like in the case of some add-ons), even those that normally do not.
Last edited by ashaman on Sat May 05, 2007 10:16 am, edited 1 time in total.
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Re: Ai aircraft

Postby oscarfourzero » Sat May 05, 2007 10:19 am

Hi Ashman,

           
Last edited by oscarfourzero on Sat May 05, 2007 10:20 am, edited 1 time in total.
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Re: Ai aircraft

Postby ashaman » Sat May 05, 2007 10:38 am

Well, if it helps, I know that the flyables that are the worst when used as AI are the iFDG planes. Nice and detailed like and even more than a lot of paywares they are, but hell on the framerates when used as AI, especially their MD11.


Never tried nor heard about the POSKY's as AI, yet if you aren't using their 742 V4 (that is nice, but rather heavy on the videocard), but use their previous version, your framerate should not have a great hit.


Among the flyables the best to be used as AI (and that are more detailed than the defaults anyway) are Mike Stone's planes. Little, light, discrete and good. I'm using his A380, B314, B747sp and B52M in my AI files and they are very good, both to fly and to used as AI. If you aren't among those that pine after the VC's, they are very good and warmly suggested. If your motto is instead "or VC or death", leave them alone (or use them as AI only). :)
Last edited by ashaman on Sat May 05, 2007 10:44 am, edited 1 time in total.
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Re: Ai aircraft

Postby oscarfourzero » Sat May 05, 2007 11:56 am

Hello,

        Thanks again for your help,

        Nice to talk to you ,all the best ,

         Cheers,  Roger.  
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