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Removing trees?

PostPosted: Sun Jan 14, 2007 12:00 pm
by The Trooper
Hello!
Is there any way to remove trees and buildings. I dosn't look good when its growing a tree in the middle of the runway!

Re: Removing trees?

PostPosted: Sun Jan 14, 2007 12:59 pm
by wji
"Is there any way to remove trees and buildings."
Affirmative
Use an exclude switch in the FS9 scenery.cfg file
Either write the string by hand:
Exclude=N60 54.46,W159 30.66,N60 54.35,W159 27.48,all
or . . .
Download a FREE Exclude Program from SimV; I use Flattex.exe

Re: Removing trees?

PostPosted: Mon Jan 15, 2007 3:11 pm
by Kaworu
Right on Wji.  :)

Re: Removing trees?

PostPosted: Tue Jan 16, 2007 1:05 pm
by The Trooper
Hello again and thanks for the help...
...but i need more of that. I don't know why but the FlattEx program dosen't work at all.
I tried to do it manually, so the question is: where should I put in the altitude, and where in the scenery.cfg file should i put the hole line.

The Trooper

Re: Removing trees?

PostPosted: Tue Jan 16, 2007 6:33 pm
by wji
BEFORE EDITING THE scenery.cfg file, MAKE A COPY AND PLACE IT IN A SAFE PLACE

There is no 'altitude' with an Exclude file that is contained in the Flatten string
Here's an example of a scenery.cfg entry I created:

[Area.137]
Title=North Cape, Siberia
Local=Addon Scenery\North Cape, Siberia
Remote=
Active=TRUE
Required=FALSE
Flatten.0=60,N68 54.42,W179 30.50,N68 54.42,W179 27.48,N68 54.35,W179 27.48,N68 54.35,W179 30.50
Exclude=N68 54.46,W179 30.66,N68 54.35,W179 27.48,all
Layer=138

Here's how I make New Airports
I use AF2 and FlattEx

1.) create a new /scenery folder for the AF2 file
2.) start FS9 and allow it to "Build Scenery Files" (this creates a new entry (appends) to FS9/scenery.cfg)
3.) Create Flatten and Exclude using FlattEx (viewing aircraft position in AFCAD2)
4.) Copy&Paste FlattEx coordinates to scenery.cfg file
5.) Reload FS9 and view masterpiece
6.) Edit AF2 as required
7.) Add scenery objects using Abacuspub's EZ-Scenery

Re: Removing trees?

PostPosted: Fri Jan 26, 2007 12:45 pm
by The Trooper
Okey, now it's works, thanks a lot for the help!