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Star Wars AI...

Posted:
Sun Dec 10, 2006 9:38 pm
by FSGT Gabe
Hey guys,
Lately I've been working on creating an Star Wars airport in FS.
Re: Star Wars AI...

Posted:
Sun Dec 10, 2006 11:08 pm
by Ghostrider114
I know that AI planes can take off of aircraft carriers, maybe you need to make the runway an arrcab/RCBO cable zone
Re: Star Wars AI...

Posted:
Mon Dec 11, 2006 9:33 am
by FSGT Gabe
I know that AI planes can take off of aircraft carriers, maybe you need to make the runway an arrcab/RCBO cable zone
Ya, that's true.
Re: Star Wars AI...

Posted:
Mon Dec 11, 2006 10:14 am
by wji
My, what a loooong post . . .
"I used taxiways to write "Star Wars" above the airport."
Cool idea. Congratulations for brain-power
The shortest-takeoff vehicles in FS9 are helos (there's copious amounts of AI helos on the web)
"taxied to the runway, and then froze."
Usually caused by a missing hold-short (red) node (when flights are IFR)
PS. When I create Hama ships (or other) plying FS9 waterways and do not want them to take-off (when was the last time you saw a 30k. ton ship flying?) I make the flights IFR and (deliberately) leave out the (red) hold-shot node. Guaranteed to keep FS9 vehicles on the ground until they disappear.
Re: Star Wars AI...

Posted:
Mon Dec 11, 2006 10:38 am
by FSGT Gabe
Thanks for the ideas wji. The flight was VFR, but I've added hold-short nodes anyway. I'll see if that works when I get the chance later today.
Actually, when you mentioned helicopters it gave me an idea. Is there a part of the aircraft.cfg that you can edit to change the acceleration of an aircraft and the distance it requires to take off? If so, I would edit those parts in order to make the aircraft do that by default.
Thanks again!
- Kevin

Re: Star Wars AI...

Posted:
Wed Dec 13, 2006 7:55 am
by ashaman
To allow an almost vertical takeoff you have to work on both power and flaps (creating the so-called "superflaps" is the only way to allow for very short runway length, but the engine's power output too must me scaled up) in the dynamics. It's something I'm trying to learn how to do myself as I write these lines. :-/
Re: Star Wars AI...

Posted:
Wed Dec 13, 2006 10:59 am
by FSGT Gabe
Thanks for the help guys, I tried it out with the hold-short nodes and the ETA-2 took off just fine

.
Re: Star Wars AI...

Posted:
Mon Dec 18, 2006 11:01 am
by ashaman
Well, helos do have an almost vertical takeoff run, but I'm talking about normal simulated helos, don't know about AI ones. It all comes down to the dynamics used. Then there's the top speed to keep track of. Helos don't fly very fast as a rule.