How to influence AI's aircrafts ?

Adding Aircraft Traffic, airport gates, etc, to your Sim - AFCAD, TTools, Project AI, AI Aircraft, etc

How to influence AI's aircrafts ?

Postby aerolulu » Fri Jul 21, 2006 3:46 am

Hello,

I'm trying to do something but it doesn't look that easy. I've developed a program which works and simulates some aircrafts. However, I don't have any graphic interface then, I would like to send my data to Flight Simulator. Let's say that I'd pilote a plane and that my simulator could  tell FS what to do with the others. I've tried tools loke simple AI, ATIM, or Ttool but I can only make some flight plans, which not really interests me. For example, I would like to simulate an airstrike during the World War Two, that means unconventional flights ! So my question could be : do you know which file uses Flight Simulator to fly the aircrafts of the AI ? I could maybe communicate directly with this file and send it my flight data ? Is it in the traffic030528.bgl which is decompiled by Ttool ? And to conclude, do you know if all the .bgl files can be decompiled  and if it's a lot of work to decompile only one ?
Thank you very much
Remy LUCETTE
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Re: How to influence AI's aircrafts ?

Postby wji » Fri Jul 21, 2006 10:15 am

[b]"And to conclude, do you know if all the .bgl files can be decompiled
Last edited by wji on Fri Jul 21, 2006 10:16 am, edited 1 time in total.
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