by Hagar » Fri Apr 28, 2006 11:37 am
Most FS fans won't realise that AI aircraft have been used in CFS since 1998 although they weren't introduced in FS until FS2002 was released in 2001. The AI sound has always been defined by the Engine Type in the AIR file. The AI Only drones in CFS will work perfectly without a Sound.cfg file but the AI sound is restricted to basic Piston, Jet etc. I haven't tried it but the AI Traffic in FS should work on much the same principle although things like different sounds might have been refined into more basic categories.
PS. The basic Engine Type numbers are defined in the default Aircraft.cfg as 0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
Last edited by
Hagar on Fri Apr 28, 2006 11:51 am, edited 1 time in total.