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Airport Design Question

PostPosted: Thu Mar 16, 2006 9:26 pm
by NCGent
I asked for a program the other day that I could use to creat my own airports and you guys told me AFCAD. Well I got it and have created and updated 3 airports so far, works great and easy to use, Thanks again guys. One more question on it though, can you use afcad to make the grassy areas around the airports? I have not seen any instructions on that in the manual. Or is there another program for that?

Re: Airport Design Question

PostPosted: Thu Mar 16, 2006 9:45 pm
by cloud9
I BELIEVE that you have to do that with a scenery creator but I think flight sim has a parameter that it has grass around an airport

Hope it helps

Re: Airport Design Question

PostPosted: Thu Mar 16, 2006 11:01 pm
by dave3cu
With Afcad, you could surround the airport with grass 'aprons' but these would probably not blend in with the surrounding scenery very well.

The better method is to change the 'landclass'. This can be done using one of several landclass utilities available.

Here are a few-Ez-landclass(requires Excel), or Landclass Assistant and others.

The other option is to use the landclass tool available within a scenery design program. I personally use SBuilder.

Dave

Re: Airport Design Question

PostPosted: Thu Mar 16, 2006 11:36 pm
by NCGent
Thanks Cloud & Dave, I'll give that a try.

Re: Airport Design Question

PostPosted: Fri Mar 17, 2006 12:22 pm
by wji
I hope AFCAD2 does the trick for you . . .
Here's what Lee Swordy
has to say about Creating Apron Polygons:
"Aprons are expanses of concrete or other material that aircraft can park on or taxi over.

Re: Airport Design Question

PostPosted: Sun Mar 19, 2006 5:31 pm
by MIKE JG
You can certainly do it using AFCAD but it limits your choices for grass textures a bit.  If you use a program like SBuilder you can choose from about 80 different textures to use for the "airport grass".

SBuilder is a great program for creating airport background polygons but it takes a little while to learn to use.  But once you understand it and understand the priority the MSFS uses to display different layers of scenery, you can make just about any kind of scenery you want.

SBuilder support forum is here