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Taxi Signs

PostPosted: Sun Jan 23, 2005 11:34 pm
by dyfly
???Can anyone tell me if ACAFD can insert taxi signs yet.

dy

Re: Taxi Signs

PostPosted: Sun Jan 23, 2005 11:39 pm
by dyfly
I have the new AFCAd 2.21,with fs9 ???

dy

Re: Taxi Signs

PostPosted: Mon Jan 24, 2005 11:01 am
by wji
No

Use RWY12 It's FREE.
bill

Re: Taxi Signs

PostPosted: Mon Jan 24, 2005 7:22 pm
by RollerBall
Personally I don't have much time for Rwy12 - but can you make taxiway signs with it anyway? I don't think so, not with the version I have anyway, but I could be wrong.

Re: Taxi Signs

PostPosted: Fri Jan 28, 2005 5:56 am
by stevewilson
Rollerball,

RWY12 doesn't make anything, it just places already made items. Of course you knew that already  ;), and there are no taxiway signs made, mainly because of the amount that it would take.

Re: Taxi Signs

PostPosted: Fri Jan 28, 2005 6:52 am
by RollerBall
Rollerball,

RWY12 doesn't make anything, it just places already made items.


:)

Ah Steve. Thanks for that. Yet another reason for going for SceneGenX then, that contains a fantastic and easy to use taxiway sign maker (using the XML SDK of course)

;)

But seriously, otherwise if you only want a few taxiway signs in an existing scenery, best just to spend an evening learning how to create them directly in XML code using the scenery SDK and BGLComp. Not too difficult really.