Any Ideas?

Adding Aircraft Traffic, airport gates, etc, to your Sim - AFCAD, TTools, Project AI, AI Aircraft, etc

Any Ideas?

Postby mark170466 » Tue Sep 21, 2004 1:45 am

I am working with a small airfield at the moment with an entry point to the fairly short runway about 3/4 of the way down its length, aircraft will only line up and take off from this entry point meaning they overun the runway, how can you get them to backtrack to the end and then take off? any help appreciated.
mark170466
Ground hog
Ground hog
 
Posts: 8
Joined: Thu Sep 16, 2004 12:01 pm

Re: Any Ideas?

Postby RollerBall » Tue Sep 21, 2004 2:35 am

where have you placed your start position
RollerBall
 

Re: Any Ideas?

Postby garymbuska » Tue Sep 21, 2004 10:07 am

If you have AFCAD use it to change your starting points for the runways involved.
Just click on the view icon  then select show starting points then all you have to do is to click on the circle and drag it to where you want. How ever I am not sure if that will change where aircraft land at if that is a problem as well. If they are landing to deep you might have to use some other method to change that.
Starting points effect where you start from when you select a airport.
Gary M Buska
SYSTEM Specs ASUS P8Z68 V/GEN 3 mother board: INTELL I7 2600k 3.48 ghz Quad core CPU with Sandy bridge: 12 Gigs of 1800hz ram:
GTX 950 OVER CLOCKED: 2 Gigs Ram Windows 10 Home 64 bit Operating system. 750W Dedicated modular power supply. Two Internal 1TB hard drives 1 External 1TB 3.2 USB hard drive. SAITEK Cessna flight Yoke with throttles.
CH Rudder Peddles 27 inch Wide screen Monitor
User avatar
garymbuska
Major
Major
 
Posts: 4415
Joined: Tue Dec 30, 2003 11:10 am
Location: Jacksonville, Florida

Re: Any Ideas?

Postby wji » Tue Sep 21, 2004 11:17 am

Much like yourself, the only AF2 airports that cause me problems are the ones as described: i.e., the taxiway does not run full-length with entry/exit points at each end (start points).

I no longer waste time with runways using single-entry points; even if the surface-texture selected does not make the taxiway visible in in FS9 (sometimes wanted for grass strips) I still include the full-length taxiway(s)

bill
Image PhotoShop 7 user
User avatar
wji
Major
Major
 
Posts: 1644
Joined: Tue May 04, 2004 11:27 am

Re: Any Ideas?

Postby mark170466 » Tue Sep 21, 2004 11:45 am

thanks for all replies, I am working on Bourn (EGSN) and the holding point & entry point for runway 19 is about halfway along the 633m length - seems i will either have to add a taxiway at the 19 end (not real)or close the midpoint taxiway forcing aircraft to enter at the 01 end, they then happily backtrack the full length for a 19 departure.
mark170466
Ground hog
Ground hog
 
Posts: 8
Joined: Thu Sep 16, 2004 12:01 pm

Re: Any Ideas?

Postby wji » Thu Sep 23, 2004 10:46 am

"or close the midpoint taxiway forcing aircraft"
i wouldn't close the mid hold points (taxiways)
one can have as many as wanted and these mid-points will facilitate a quicker exiting of AI traffic thus speeding up subsequent landings.

bill
Image PhotoShop 7 user
User avatar
wji
Major
Major
 
Posts: 1644
Joined: Tue May 04, 2004 11:27 am

Re: Any Ideas?

Postby oldhorse » Thu Sep 23, 2004 7:53 pm

Hi
 Ran across This while searching  for taxispeed gauge
Thought It might Help
                 Rich
http://forums.avsim.net/dcboard.php?az= ... &mode=full
[/img]
User avatar
oldhorse
2nd Lieutenant
2nd Lieutenant
 
Posts: 63
Joined: Thu Feb 28, 2002 5:17 am
Location: Missouri

Re: Any Ideas?

Postby mark170466 » Fri Sep 24, 2004 1:33 am

Intersesting link that one thanks!
mark170466
Ground hog
Ground hog
 
Posts: 8
Joined: Thu Sep 16, 2004 12:01 pm

Re: Any Ideas?

Postby mark170466 » Fri Sep 24, 2004 9:36 am

Ok I've got this sorted now thanks to the above link, if you add a 'loop' of taxiway toward the end of the runway ai traffic will enter and backtrack then take the loop to line up at the runway end. Particularly for GA airfields that do not actually have this loop you can keep it fairly discreet ie. as small as possible with narrow taxiway dimensions etc. have tested this at UK airfields Bourn & Fenland and works ok.
mark170466
Ground hog
Ground hog
 
Posts: 8
Joined: Thu Sep 16, 2004 12:01 pm


Return to Adding Aircraft Traffic (AI) & Gates

Who is online

Users browsing this forum: No registered users and 222 guests