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Question about add-on aircraft and AI

PostPosted: Fri Jul 30, 2004 12:43 pm
by flyerorange
I have successfully added on several commercial airliners that I'm able to fly.  Is there a way to make those same planes AI traffic, so I would see them on the runways, when I'm taxiing?  

I remember going to FS editor and making my MD-83 flyable.  Now I want to make flyable planes into AI.  I'd appreciate any help.  Thanks.   :)

Re: Question about add-on aircraft and AI

PostPosted: Fri Jul 30, 2004 1:10 pm
by Dan
Its quite a tedious process. You don't need to do anything wiht the plane, just in TTOOLS. I can explain more if your interested.
Dan G

Re: Question about add-on aircraft and AI

PostPosted: Sat Jul 31, 2004 3:35 pm
by flyerorange
I certainly would appreciate it, if you have time.  Thanks.   8)

Re: Question about add-on aircraft and AI

PostPosted: Sat Jul 31, 2004 4:49 pm
by Saratoga
One thing I did that some people like (some don't) is to replace the default A/C with real ones. For example, I live in the Dallas/Fort Worth area of Texas so I am used to Southwest Airlines and American Airlines. So I replaced the default 737 textures with an SWA version, an American Airlines version, and a Delta version. Sure it doesn't leave a LOT of variety, but it's much more fun to hear the controller call a flight "Flag Ship 22" or "American 4912" than them calling them "American Pacific 22" or "Orbit 4912" in my opinion. I did this to all the default aircraft and my sim is MUCH more realistic now. I also added many flights so Dallas Love Field.

Flyer, I will tell you the truth, making flights is a royal pain in the arse. It is a version tedious process as was said. And you will need to make lots of them for there to be any diffference. If you want to make one, you have to get TTools and decompile (run TTools and you'll see it) the Traffic.bgl file I believe. You can add Aircraft using the Aircraft.txt document, Airports using the Airports.txt document, and Flight Plans using the FlightPlans.txt document (which is GIGANTIC). Basically you tell the computer what plane to use, it's registration number, when it leaves, how high it's going to fly, it's flight number (not necessary if you are not going to make it a "flight"), where it's going, when it returns, and where it's coming back to. Don't try and write one using this. I will come post a longer thing just about this as soon as I get back, which shouldn't be more than an hour.

Re: Question about add-on aircraft and AI

PostPosted: Sun Aug 01, 2004 10:42 am
by wji
Decompile using TTools and find the assigned number # of the aircraft in aircraft.txt. Include this number in a flightplan and Compile.

bill

Re: Question about add-on aircraft and AI

PostPosted: Tue Aug 03, 2004 8:58 pm
by Saratoga
Remember, the aircraft you download are not the best AI aircraft usually! Running POSKY aircraft as AI would kill any computer.

Re: Question about add-on aircraft and AI

PostPosted: Wed Aug 04, 2004 1:59 am
by bernadic
Hi flyerorange,
I'm just playing with this.
In "http://www.simviation.com/fs2004utilities3.htm" i found a very nice small program "FS2004 Simple AI v 1.06" and with it and TTools I have done what you want.
AI traffic is a "traffic.bgl" file located in FS9\Scenery\World directory.
This file can be compiled and decompiled with TTools program.
When decompiled, creates three txt files "flight plans.txt" "airport.txt" and "aircraft.txt" in the TTools directory.
"Simple AI" program, helps you to add the flight plans you want to "flightplans.txt" file taking the airports and the aircrafts from the other txt files.
In order to add your aircrafts to the AI's, open the aircraft.txt and add yours or make a new list with the name given in his aircraft.cfg file.
With "Simple AI" make the flight plan with the airport and the aircraft you want, compile with TTools which will put the new traffic.bgl file in the FS9\scenery directory, and fly.
DO NOT FORGET TO DO BACKUP FILES
It's very amusing, you can full an airport and give all the same time departure, very nice.
I expect this will help you.
Kind regards.

Re: Question about add-on aircraft and AI

PostPosted: Wed Aug 04, 2004 8:49 am
by planespotter
one of the things that I do for my military AI is to copy the entire folder. Rename it AI_F-14 etc.

Remove the panel folder
remove any internal or VC.bmps in each texture folder as both of these eat up frame rates

in the airplane.cfg add AI to the end of the title line
in the UI manufactorer rename to AI Aircraft.

Then copy the new title lines for your aircraft.txt in ttools This way it will use the new folder which is frame rate friendly instead of loading the flyable version with panel.

Re: Question about add-on aircraft and AI

PostPosted: Wed Aug 04, 2004 9:30 am
by bernadic
It's a very good idea.
I take note and i will apply it.
Regards

Re: Question about add-on aircraft and AI

PostPosted: Sat Aug 07, 2004 11:33 pm
by flyerorange
Thanks to all, for the help! 8)