AFCAD Runway Data

Adding Aircraft Traffic, airport gates, etc, to your Sim - AFCAD, TTools, Project AI, AI Aircraft, etc

AFCAD Runway Data

Postby bm_727 » Thu Apr 01, 2004 4:36 pm

Hey everyone- I was fooling around with some addon AFCAD files for Atlanta's Hartsfield, and I noticed this box...
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What exactly is the point of this? Does changing the runway surface affect anything?

Thanks in advance- bm ;)

PS- I know, my arrows are the best you've ever seen :) ::)
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Re: AFCAD Runway Data

Postby garymbuska » Thu Apr 01, 2004 8:22 pm

I would imagine it could make a big difference. B747'S do not like landing on water Or grass  :o
 Try changing one and see what happens. But do not say I did not warn you ??? :P
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Re: AFCAD Runway Data

Postby stevewilson » Tue Apr 06, 2004 2:59 am

I would think that the reason for all the defferent types is for some of the CFS programs, ie island runways during wwll were made of mats and coral.
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Re: AFCAD Runway Data

Postby bm_727 » Tue Apr 06, 2004 3:11 pm

I would think that the reason for all the defferent types is for some of the CFS programs, ie island runways during wwll were made of mats and coral.

This was in FS2002...

also, Im just wondering how this affects the game ???
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Re: AFCAD Runway Data

Postby Ivan » Thu Apr 08, 2004 10:21 am

runway texture
brake effectiveness
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Re: AFCAD Runway Data

Postby bm_727 » Thu Apr 08, 2004 3:14 pm

Thanks Ivan ;)

runway texture

I thought that AFCAD didn't have anything to do with actual textures in FS, just the facility data???

Also, I've found out another thing about the rwy info; There is a guage that uses the data from AFCAD to tell you the surface you're on :D... I'll post a shot of it ;)

Also, if you go to the flight map during a flight, you can click near an airport and it will show you info about rwy surfaces, frequencies, headings, etc... ;) ;D
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