AI FREEZ TIME??

Adding Aircraft Traffic, airport gates, etc, to your Sim - AFCAD, TTools, Project AI, AI Aircraft, etc

AI FREEZ TIME??

Postby f-16 » Wed Jan 21, 2004 3:58 pm

???
Does anyone know if there is a way to shorten the "freez" time of an AI plane that sits for 15 Min. Causing trafic jams.
For example. I had one AI that taxied off a runway onto the taxiway and froze halfway, preventing the runway from being used until he "disapeared"15 Min. later. Is there a way to "shorten" this freez time?

Thanks for your help.
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Re: AI FREEZ TIME??

Postby dyfly » Wed Jan 21, 2004 6:25 pm

;DI had that problem, assign more parking spots ;DSee if that will work.

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Re: AI FREEZ TIME??

Postby dyfly » Wed Jan 21, 2004 6:33 pm

;DAnd another,go to tools open the airport ,run Fault Finder.
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Re: AI FREEZ TIME??

Postby f-16 » Wed Jan 21, 2004 6:43 pm

Did those. Nothing changed. Thanks anyway dyfly.
I'm not sure if there is a way to shorten the freez time in FS2002. ??? ??? :(
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Re: AI FREEZ TIME??

Postby planespotter » Thu Jan 22, 2004 11:51 am

Why is the plane sitting there for 15 minutes? Is there more than one RW where you can make the left one take off only and the right one for landings.
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Re: AI FREEZ TIME??

Postby f-16 » Thu Jan 22, 2004 12:32 pm

Yeah I did that with the runways. It's just that the plane taxis off the runway and stops dead. Does not happen often. But sometimes it will stop halfway off the runway. Like at the stop node. I wonder if I could add a regular node and see what happens?

Any thought?
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Re: AI FREEZ TIME??

Postby dyfly » Thu Jan 22, 2004 10:04 pm

:)Is this just one acft doing this freeze up?
In the FS2002\2004aircraft directory, there is a file called "default.dp" For some reason default.dp can be deleted or become corrupted. If your AI planes vanish, stop, after leaving the runway, default.dp should be re-installed from the first FS2002 /2004 CD or  (look in the aircraft.cab file). :)

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Re: AI FREEZ TIME??

Postby f-16 » Fri Jan 23, 2004 9:28 am

Actualy DYFLY it does not happen that often. I think I can live with it. I just wanted to see if anyone else has seen this occurance.

Hey how about aircraft that do a 180 on the runway to backtrack to the taxiway? I am getting lots of those. But I don't think it is possable to fix that. Has nyone seen this happen?
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Re: AI FREEZ TIME??

Postby planespotter » Fri Jan 23, 2004 1:50 pm

are both ends of the runway open or is there only one way to get to the runway.

If the nodes aren't connected it will make the AI turn around. I'm working on one airport right now to have AI helo's depart on 12/30. You can get to RW12 from the taxi way but to take off from 30 you need to taxi down the runway and then turnaround. There is no taxi ways to 30.
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Re: AI FREEZ TIME??

Postby dyfly » Fri Jan 30, 2004 9:43 pm

:)yep I had that to happen. Open up AFCAD and click on tools,click on fault finder and like planespotter said ,see if the taxi way to the runway are connect and the hold lines needs to be within 225 feet of the runway.
A hold-short node will not work if it is too far from the edge of the runway. That will result in ATC never giving you takeoff clearance and AI aircraft will stop at the hold-short node and get stuck there or when it lands it will turn around and look for a connected taxi exit.

. The maximum distance seems to be just over 230 feet, but it is best to keep it under 225 feet (68.6 m) to be safe. Note that the maximum distance is from the edge of the runway, not the center line.

The program can display 225 foot radius circles around all the hold-short nodes to show the maximum allowable distance. This can be enabled by checking the Show Hold Short Limits item under the View menu, or by pressing the
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Re: AI FREEZ TIME??

Postby f-16 » Sat Jan 31, 2004 11:38 am

Thanks for the info DYFLY. I still have a question about PAI making u-turns in the middle of the runway, between taxiways, after they have landed. It happens at EVERY airport in FS2002. I tried to add nodes to the runway and atach them to the stop node, but that did not work.  ???

As for the AI freezing at the hold short spot, I just changed the active runway and the problem seems to be solved. All my hold short nodes are close enough to the runway, so that did not seem like the problem. But you say to try to add another node before the hold short one? ???


Please remember that I am running [glb]FS2002[/glb]
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Re: AI FREEZ TIME??

Postby dyfly » Mon Feb 02, 2004 4:16 pm

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Re: AI FREEZ TIME??

Postby dyfly » Wed Feb 04, 2004 10:17 pm

:)Yep 2002,still looking for info about this but nothing yet.I'll keep looking ,let me know if you find anything on this. Did you read the afcad help readme doc
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Re: AI FREEZ TIME??

Postby f-16 » Thu Feb 05, 2004 9:15 am

Thanks DYFLY. I apreciate your help. I am also looking into fixing these problems. I have read everything in the AFCAD and PAI instructions and found little. I did add the extra node before the stop node. Seems to work. The planes don't seem to get "stuck" at the stop node now. Weird.

I am still trying to figure out the landing problem I mentioned. But nothing in AFCAD.

I just want to know if the landing problem is  a FS problem or a AFCAD problem. I'm beginning to think it is FS's problem and can't be fixed. But I will keep looking.

Thanks for all your help.
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PAI LANDING PROBLEM..

Postby f-16 » Thu Feb 05, 2004 9:52 am

Here is the reply that I got on Flight Simmers AFCAD Discussions forum..

"It's inherent in the way Flight Simulator works. Not a lot can be done about it without detailed tweaking of each airport.

Basically you have to try and have a node just a little down the runway from there planes reach taxi speed. Then hopefully there is a taxiway exit further down the runway which is closer than the one behind.

FS AI aircraft will turn go to the closest node when they reach taxi speed. If it is behind them they make the u-turn. The aircraft turns based on the radius set in the model file - which usually means turning into the grass.

On some airports you can fix this with a lot of work. On some airports it cannot be fixed because normal procedure is to back taxi."
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