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AI specific parking in FS2002

PostPosted: Thu Jan 22, 2004 3:52 pm
by f-16
Is there an easy way to make specific Airlines go to there respective gates in FS2002?

Is there an easy program that will do this?
Thanks for your help

Re: AI specific parking in FS2002

PostPosted: Thu Jan 22, 2004 10:11 pm
by dyfly
:)Man I had the same problem ;DGive me a day or two and I will give you my easy step on this ;D
dy

Re: AI specific parking in FS2002

PostPosted: Thu Jan 22, 2004 10:19 pm
by dyfly
:)Lets work with one aircraft,which airlines you want to work first? I will create a short cut. ;D

dy

Re: AI specific parking in FS2002

PostPosted: Fri Jan 23, 2004 9:14 am
by f-16
Lets try B733 UAL.

I have about 25 PAI airline packages. it sounds like a loooong process of going into each .CFG and making changes.
Thanks for your help on this DYFLY. I really apreciate you taking the time and effort to help me out. :D

Re: AI specific parking in FS2002

PostPosted: Fri Jan 23, 2004 2:05 pm
by planespotter
http://afcad.projectai.com/faq.html

read the above links

for military I use these in my CFG

atc_parking_codes=M001,F16
atc_parking_types=MIL_COMBAT or MIL_CARGO

Parking types:
GATE for all  passenger aircraft, including those regional airlines that might park at a ramp
RAMP for all GA (General Aviation)  aircraft
CARGO for civilian cargo aircraft
DOCK for amphibious aircraft
MIL_CARGO for military cargo aircraft
MIL_COMBAT for military fighter and training aircraft


for the code put UAL, TWA etc

atc_parking_codes=UAL
atc_parking_types=GATE

You will need to add the 2 lines above to each CFG

http://afcad.projectai.com/documents/FS ... ingv6.html

Re: AI specific parking in FS2002

PostPosted: Fri Jan 23, 2004 3:07 pm
by dyfly
:)Let's go to the B737 UAL file in your FS folder.
Click on my computer
Click c:
click on program file
click on microsoft games
FS folder
click aircraft folder
click on your B737 UAL folder
click on aircraft cfg file now you will see something like this:


[fltsim.0]
title=Boeing 737-400
sim=Boeing737-400
model=
panel=
sound=
texture=
kb_checklists=Boeing737-400_check
kb_reference=Boeing737-400_ref
atc_id=N737Z
atc_airline=American Pacific
atc_flight_number=1123
ui_manufacturer=Boeing
ui_type="737-400"
ui_variation="American Pacific Airways"
atc_parking_types_=Gate Medium      <..........type this
atc_parking_Codes=UAL                <.........type this :D




click on file at the top save as
click save
click yes
that's it
let me know when you do this

dy

Re: AI specific parking in FS2002

PostPosted: Fri Jan 23, 2004 3:19 pm
by f-16
Ok DYFLY..
I did it. What about any MODEL.UAL folders? Do I have to create one? Here is my .CFG file.

[fltsim.1]
title=PAI B733 UAL
sim=pai733v5
model=UAL
panel=
sound=
texture=UAL
kb_checklists=
kb_reference=
atc_parking_codes=UAL
atc_parking_types=GATE
atc_id=
atc_id_color=0xffffffff
atc_airline=United
atc_flight_number=
ui_manufacturer=Project AI
ui_type=BOEING 737-300
ui_variation=United Airlines
atc_heavy=0
description=Project AI B733 Only for use with AI Traffic!


It looks ok to me. Am I missing anything?

Re: AI specific parking in FS2002

PostPosted: Fri Jan 23, 2004 3:28 pm
by dyfly
look like this


atc_parking_type=Gate Medium :)
atc_parking_Codes=UAL :)


dy

Re: AI specific parking in FS2002

PostPosted: Fri Jan 23, 2004 3:29 pm
by dyfly
:)This is all you have to do :D

Re: AI specific parking in FS2002

PostPosted: Fri Jan 23, 2004 3:31 pm
by dyfly
:)next step will be to click on AFCAD  open up airport and make a parking spot for UAL ;D we will have to slow down for this proc. 250kts lolol
dy

Re: AI specific parking in FS2002

PostPosted: Fri Jan 23, 2004 3:39 pm
by dyfly
:)Hey if things get crazy and you have a sprint phone the call is free with  sprint to sprint. My # 901-210-3922 and I can walk you thu it. ;D


dy

Re: AI specific parking in FS2002

PostPosted: Fri Jan 23, 2004 3:40 pm
by f-16
Ok DYFLY.. Thanks. Does it matter if the text is in caps? I don't think so, but you never know with .CFG files.

I allready have AFCAD airports that use the RAFCAD system. Thats what brought up this question. The planes were parking all over the place, but never where they were suposed to acording to RAFCAD.

What about the model.ual folder? Do I have to create one? Does it also matter what order I type the two "ATC" lines in?

Re: AI specific parking in FS2002

PostPosted: Fri Jan 23, 2004 3:59 pm
by dyfly
No,  I have high and low case no problem with this so far.  I think on the order it has to be


atc_parking_type=Gate Medium
atc_parking_Codes=UAL

gate line first and codes next as for where to type it.
I've always been told to put it after your atc flight #

No you do not have to add a model folder

Re: AI specific parking in FS2002

PostPosted: Fri Jan 23, 2004 4:06 pm
by dyfly
Do you have 2folders and 2 files? :) in your UAL folder

Re: AI specific parking in FS2002

PostPosted: Fri Jan 23, 2004 4:07 pm
by f-16
Ok DYFLY. I switched the order of the two lines and placed them at the end of the list.