Hi Herbie:
well, let's try being constructive here... (frankly, I'm getting a bit tired about the "can't be done" attitude re AFCAD2 that seems to pop up lately. If nobody experiments, how are we going to find out what works and what doesn't?).
If you're adding features or an overlay to an existing airport I found that setting the elevation 0.1m lower than the existing one removed the texture bleeding.
If you're starting from scratch you'll probably need a flat surface. The best tool for making flatten switches is Steve Greenwood's FSTflatten, available here:
http://www.fs-traveler.com/flatten.shtml Not sure whether the exact same elevation will do the trick or whether you need a tiny difference between the AFCAD2 settings and the flatten switch. Let us know what works.
BTW, FS9 does allow for sloping flattened areas but you'd have to code them yourself (and I'm not sure how AI would behave on a sloped surface, even if it's hardened). There are a couple of threads about the FS9 LWM file structure in the avsim scenery design forum and Jim Keir's LWMViewer would be the utility to help you with the task:
http://www.jimkeir.co.uk/LWMViewer.htmlGood luck!
Cheers, Holger
P.S.: if you want to add AFCAD2 overlays or are interested in AI choppers, floatplanes, and boats, here's a recent post of mine:
http://www.flightsimmer.com/forums/show ... eadid=7939