Couple of ?s regarding WoAI

Adding Aircraft Traffic, airport gates, etc, to your Sim - AFCAD, TTools, Project AI, AI Aircraft, etc

Couple of ?s regarding WoAI

Postby Orion66 » Fri Jun 27, 2008 10:43 am

Great work!  Smooth, easy install. (Other than having to recompile for FSX, so GA will show up).  Painting and models look great also.

Is there a way for the airline packages to override the default airlines?  I wanted to keep the small props flying, but I would like to get rid of the Orbits and Pacificas, etc. from flying alongside the Southwests, Uniteds, etc.
I noticed that in the airlines I installed, in the cfg, the planes are setup to use the no_refl.  There is also a reflective model folder for most planes, if not all, that I've installed.  What's the difference between the reflective and no_reflective models?
Thanks for any replies.
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Re: Couple of ?s regarding WoAI

Postby dave3cu » Fri Jun 27, 2008 12:49 pm

There is no way for
Last edited by dave3cu on Fri Jun 27, 2008 1:41 pm, edited 1 time in total.
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.
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Re: Couple of ?s regarding WoAI

Postby BFMF » Fri Jun 27, 2008 1:22 pm

What was your secret to adding AI traffic to FSX? I tried WoAI, but could never get it to work
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Re: Couple of ?s regarding WoAI

Postby Orion66 » Fri Jun 27, 2008 7:47 pm

Dave, thanks.  I'll take a look at those two.
Esselback, for me it was simple and easy.  I made sure to install packages for airlines I know visit a certain airports.  The ones I installed showed up with no problem.
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Re: Couple of ?s regarding WoAI

Postby f14driver » Wed Jul 02, 2008 7:54 pm

The reflective model folder are in the packages to cater for reflective textures that are made for some airlines.
Usually Airlines that use a metal color are some times inplemented in the sim as reflective textures.
Since we don't want to install a model seperately for reflective textures we've included the reflective folder within the aircraft folder

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Re: Couple of ?s regarding WoAI

Postby Orion66 » Thu Jul 03, 2008 7:06 pm

The reflective model folder are in the packages to cater for reflective textures that are made for some airlines.
Usually Airlines that use a metal color are some times inplemented in the sim as reflective textures.
Since we don't want to install a model seperately for reflective textures we've included the reflective folder within the aircraft folder

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Thanks for the explanation.
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Re: Couple of ?s regarding WoAI

Postby ThomasKaira » Thu Jul 24, 2008 10:53 am

Project AI also offers a package that will allow you to put the default prop traffic into the simulator seperate from the jets, with more realisitic callsigns. It is in their library archive.  ;)

However, PAI's download server is down and out right now. :(
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