Ground Traffic

Adding Aircraft Traffic, airport gates, etc, to your Sim - AFCAD, TTools, Project AI, AI Aircraft, etc

Ground Traffic

Postby ivormills » Sat Sep 08, 2007 7:07 am

I have noticed that in some commercial airport
packages there is moving ground traffic around the
airport and airport aprons.I use AFCAD and
EZscenery when creating new airports and would like
to know if anyone has created moving ground 'ai'
traffic. If so, how is it done and are there any
tutorials on the subject?

Thanks

Ivor
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Re: Ground Traffic

Postby Wii » Thu Sep 20, 2007 8:08 pm

Hmm, not that I know of, Google it.
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Re: Ground Traffic

Postby dave3cu » Fri Sep 21, 2007 9:20 am

Ivor,

I'm guessing there are 2 possibilities:

Create animated scenery, which is beyond the capabilities of EZScenery, Afcad or myself..
Last edited by dave3cu on Fri Sep 21, 2007 3:48 pm, edited 1 time in total.
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Re: Ground Traffic

Postby garymbuska » Fri Sep 21, 2007 7:57 pm

I am reasonably certain that in order to have animated ground scenery you have to either use ground AI traffic that can not fly or use a program like GMAX to create animated ground traffic.
I MUST CAUTION THAT IF HAVE NEVER USED A PROGRAM LIKE GMAX BEFORE TO GO BUY SEVERAL LOG HAIR WIGS BEFORE TRYING IT  ;D ;)
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Re: Ground Traffic

Postby ivormills » Mon Sep 24, 2007 4:51 am

Thanks for your replies, I will investigate further and let you know how I get on.
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Re: Ground Traffic

Postby ivormills » Mon Oct 22, 2007 6:50 am

A further question on this subject.

AI aircraft land at an airport and taxi off the runway and to the gate presumably as directed by ATC with no input, as if on autopilot when on the ground, following the AFCAD taxiway links. How does this work, is it built in to the config of the aircraft?
If this feature were accessable then it would be possible to program AI ground vehicles.

Thanks
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