f16 ai

Adding Aircraft Traffic, airport gates, etc, to your Sim - AFCAD, TTools, Project AI, AI Aircraft, etc

f16 ai

Postby F-16Viper » Tue Dec 20, 2005 5:58 pm

can someone make or tell me about or tell me how to make an ai f16 that uses kirks f16?

its better than the normal ai f16s ;D
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Re: f16 ai

Postby garymbuska » Tue Dec 20, 2005 9:43 pm

If Kirks f16 is a flyable version it is usually not advisable to make a flyable aircraft into AI but if you really want to just make another folder and call it F16AI
or whatever and make copies of all but the panel folder and put it in the new folder than just make a flight plan using it or edit a existing flight plan and swap aircraft.
By using flyable aircraft as AI it can have a huge hit on frame rates.
Most ai aircraft have a very simple model and flight dynamics which is why you would not want to fly them
you will need TTools to edit or make a flight plan for it 8)
Last edited by garymbuska on Tue Dec 20, 2005 9:46 pm, edited 1 time in total.
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Re: f16 ai

Postby MIKE JG » Wed Dec 21, 2005 12:25 am

I'm not sure how it gets better than this for an AI F-16 ??????

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Speaking from experience, you can use Kirk's model as AI but it doesn't fly well as an AI model and will kill your frame rates.  But if you've got the system for it, by all means give it a shot.  
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Re: f16 ai

Postby F-16Viper » Wed Dec 21, 2005 9:07 pm

If Kirks f16 is a flyable version it is usually not advisable to make a flyable aircraft into AI but if you really want to just make another folder and call it F16AI
or whatever and make copies of all but the panel folder and put it in the new folder than just make a flight plan using it or edit a existing flight plan and swap aircraft.
By using flyable aircraft as AI it can have a huge hit on frame rates.
Most ai aircraft have a very simple model and flight dynamics which is why you would not want to fly them
you will need TTools to edit or make a flight plan for it 8)


can you set it up for me? :)
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Re: f16 ai

Postby F-16Viper » Wed Dec 21, 2005 9:07 pm

[quote]I'm not sure how it gets better than this for an AI F-16 ??????

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Speaking from experience, you can use Kirk's model as AI but it doesn't fly well as an AI model and will kill your frame rates.
Last edited by F-16Viper on Wed Dec 21, 2005 9:10 pm, edited 1 time in total.
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Re: f16 ai

Postby garymbuska » Fri Dec 23, 2005 10:29 pm

f16fightingfalcon
All you have to do is down load tttools it comes with a great readme file that tells you how to set up your flight plan for the F16.
But I really do advise you not to make a flyable plane into AI as it will absolutely kill your frame rates.
And sorry I do not make manuall AI flight plans I strictly use PAI (Project AI) flight plans and aircraft as they are all frame rate friendly.
Last edited by garymbuska on Wed Dec 28, 2005 3:33 pm, edited 1 time in total.
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Re: f16 ai

Postby wji » Sat Dec 24, 2005 11:17 am

Roger that The three *.txt files will look like this only instead of the AeroCalifornia types you enter the title=F-16 Whateverthename and remove the title= part and replace it with the AC#, part.

Smiple? You bet.

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P.S. Isn't Hrvoje Kovacevic's F-16 the best for AI?
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Re: f16 ai

Postby MIKE JG » Sat Dec 24, 2005 9:56 pm

P.S. Isn't Hrvoje Kovacevic's F-16 the best for AI?


I haven't used his but most people who are serious about their military AI use Henry Tomkiewicz's model which is the one in my picture.
Last edited by MIKE JG on Sat Dec 24, 2005 9:58 pm, edited 1 time in total.
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