Adding Aircraft Traffic, airport gates, etc, to your Sim - AFCAD, TTools, Project AI, AI Aircraft, etc
by b0eingaz » Wed Nov 16, 2005 1:37 pm
Having problems with Marcel Kuhnts Trislander when using as an AI aircraft.
On final approach it flys up and down and then hits the ground short of the runway....any ideas?
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b0eingaz
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by MIKE JG » Thu Nov 17, 2005 7:17 pm
You can try swapping out the .air file for that aircraft with one from a similar ai aircraft type that you know works well. Maybe try using the default King Air's .air file instead of the one for that aircraft. Unfortunately not all aircraft can be easily converted to AI, some need tweeking, others need lots of tweeking.
-Mike G.

Military AI traffic packages and scenery for the
Microsoft Flight Simulator series.
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by Ivan » Fri Nov 18, 2005 8:11 am
Dunno how the engines work (2 vs 3), but try the AI BN2 for an FDE
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by b0eingaz » Thu Dec 08, 2005 11:33 am
switched the air file .
thanks alot
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by wji » Thu Dec 08, 2005 12:40 pm
I've used Marcel Kuhnt's BN-2A AI since it came out two-year's ago and it seems to work o.k. (if FS9 is given the requisite time to spool up properly).

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