Afcad beginner...

Adding Aircraft Traffic, airport gates, etc, to your Sim - AFCAD, TTools, Project AI, AI Aircraft, etc

Afcad beginner...

Postby Omag 2.0 » Sat Jul 16, 2005 8:21 am

Silly question... If one should download an AFCAD file in a scenery-package, where should this afcad-file go... Just under the add-on scenery-folder or is there a specific place?

Thanks,


Omag
[center]
Image

Check my aviation-photo's at www.airliners.be

Or go straight to Omag's Album[/cent
User avatar
Omag 2.0
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 9490
Joined: Tue Aug 05, 2003 6:43 am
Location: Somewhere, Belgium

Re: Afcad beginner...

Postby Ivan » Sat Jul 16, 2005 9:23 am

Personally i like to put them all in one folder, but you can place them anywhere where you have the scenery layers pointing to
Russian planes: IL-76 (all standard length ones),  Tu-154 and Il-62, Tu-134 and [url=http://an24.uw.hu/]An-24RV[/ur
Ivan
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 5805
Joined: Sun Apr 13, 2003 8:18 am
Location: The netherlands

Re: Afcad beginner...

Postby wji » Sat Jul 16, 2005 11:45 am

Most Window's programs should be in the Windows Programs Folder. Just a suggestion; AF2 will work from any folder.

REMEMBER place the AF2 Readme File icon on your desktop for ready reference; you will need it :-)
Image PhotoShop 7 user
User avatar
wji
Major
Major
 
Posts: 1644
Joined: Tue May 04, 2004 11:27 am

Re: Afcad beginner...

Postby microlight » Fri Jul 22, 2005 1:44 pm

The recommendation for AFCAD 2 with FS9 is to put the AFCAD file (named AF2-XXXX.bgl where XXXX is the airport ICAO code) into the Addon Scenery/scenery folder. FS9 then uses this file in preference to the default original, which is still there.

New to this myself, and am practising by modifying the new AFCAD2 file for the new Princess Juliana scenery, as planes tend to park at the entrance to the gate compound instead of in it.

;)
User avatar
microlight
Major
Major
 
Posts: 2076
Joined: Mon Aug 19, 2002 6:24 pm
Location: Southern UK

Re: Afcad beginner...

Postby garymbuska » Fri Jul 22, 2005 2:01 pm

What I did was to make a AFCAD folder in the Addon Scenery folder I than put all my afcad files in that folder that way they are in one place and once you manually add the folder one time any time you add to it fs will automatically add the extra file you just put in there, saving you the trouble of adding it manually. 8)
Gary M Buska
SYSTEM Specs ASUS P8Z68 V/GEN 3 mother board: INTELL I7 2600k 3.48 ghz Quad core CPU with Sandy bridge: 12 Gigs of 1800hz ram:
GTX 950 OVER CLOCKED: 2 Gigs Ram Windows 10 Home 64 bit Operating system. 750W Dedicated modular power supply. Two Internal 1TB hard drives 1 External 1TB 3.2 USB hard drive. SAITEK Cessna flight Yoke with throttles.
CH Rudder Peddles 27 inch Wide screen Monitor
User avatar
garymbuska
Major
Major
 
Posts: 4415
Joined: Tue Dec 30, 2003 11:10 am
Location: Jacksonville, Florida

Re: Afcad beginner...

Postby Omag 2.0 » Sun Jul 24, 2005 5:42 am

So the afcad-files should be treated as an add-on scenery file... It has to be activated?
[center]
Image

Check my aviation-photo's at www.airliners.be

Or go straight to Omag's Album[/cent
User avatar
Omag 2.0
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 9490
Joined: Tue Aug 05, 2003 6:43 am
Location: Somewhere, Belgium

Re: Afcad beginner...

Postby dave3cu » Sun Jul 24, 2005 9:11 am

So the afcad-files should be treated as an add-on scenery file


Yes. Being a .bgl file it gets placed in the 'scenery' sub folder within the scenery area main folder of yor choice.

You could simply place it in the Addon Scenery\Scenery\ folder.

Mostly for organization purposes, I created a new area folder for afcads.... FS9\Afcads\scenery\<-- and place all AF2xxxx.bgl files here.

It has to be activated?


Depends. If you place the file within a scenery area folder (like Addon Scenery\scenery) that is already activated, FS9 will pick it up the next time it starts.

If you create a new scenery area folder, you'll have to activate it the first time.

Dave
Last edited by dave3cu on Sun Jul 24, 2005 9:26 am, edited 1 time in total.
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.
dave3cu
Major
Major
 
Posts: 3141
Joined: Sun May 19, 2002 9:55 am
Location: 3CU, Northern Wisconsin, USA

Re: Afcad beginner...

Postby Omag 2.0 » Wed Aug 03, 2005 10:00 am

Ok, Ive created a afcad-file in my add-on scenery-file. its add-on\afcad\scenery...

I've recently installed some ai.bgl files in there and the planes show up at the intended airport.

However, the airport now shows the default ground-textures ( fields etc.) where it didn't before. I've sorted the files so that the priority of the afcad file is lower than that of the airport-scenery. But that didn't help.

My question... is this normal, and where should I put my afcad-file in the scenery hierarchy?

thanks!

Omag
[center]
Image

Check my aviation-photo's at www.airliners.be

Or go straight to Omag's Album[/cent
User avatar
Omag 2.0
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 9490
Joined: Tue Aug 05, 2003 6:43 am
Location: Somewhere, Belgium

Re: Afcad beginner...

Postby dave3cu » Mon Aug 08, 2005 8:29 am

However, the airport now shows the default ground-textures ( fields etc.) where it didn't before


Are you talking 'bout textures drawn by the AFcad?

If so you can make them 'invisible' by reducing the 'width' of the elements (runways, taxiways, etc.) to 1. For aprons, uncheck the 'draw surface' box.

Also make sure there are no AFcad files associated with the airport, except the default.

Dave  
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.
dave3cu
Major
Major
 
Posts: 3141
Joined: Sun May 19, 2002 9:55 am
Location: 3CU, Northern Wisconsin, USA


Return to Adding Aircraft Traffic (AI) & Gates

Who is online

Users browsing this forum: No registered users and 471 guests