Taxi Signs

Adding Aircraft Traffic, airport gates, etc, to your Sim - AFCAD, TTools, Project AI, AI Aircraft, etc

Taxi Signs

Postby dyfly » Sun Jan 23, 2005 11:34 pm

???Can anyone tell me if ACAFD can insert taxi signs yet.

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Re: Taxi Signs

Postby dyfly » Sun Jan 23, 2005 11:39 pm

I have the new AFCAd 2.21,with fs9 ???

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Re: Taxi Signs

Postby wji » Mon Jan 24, 2005 11:01 am

No

Use RWY12 It's FREE.
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Re: Taxi Signs

Postby RollerBall » Mon Jan 24, 2005 7:22 pm

Personally I don't have much time for Rwy12 - but can you make taxiway signs with it anyway? I don't think so, not with the version I have anyway, but I could be wrong.
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Re: Taxi Signs

Postby stevewilson » Fri Jan 28, 2005 5:56 am

Rollerball,

RWY12 doesn't make anything, it just places already made items. Of course you knew that already  ;), and there are no taxiway signs made, mainly because of the amount that it would take.
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Re: Taxi Signs

Postby RollerBall » Fri Jan 28, 2005 6:52 am

Rollerball,

RWY12 doesn't make anything, it just places already made items.


:)

Ah Steve. Thanks for that. Yet another reason for going for SceneGenX then, that contains a fantastic and easy to use taxiway sign maker (using the XML SDK of course)

;)

But seriously, otherwise if you only want a few taxiway signs in an existing scenery, best just to spend an evening learning how to create them directly in XML code using the scenery SDK and BGLComp. Not too difficult really.
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