Newbie Alert

Adding Aircraft Traffic, airport gates, etc, to your Sim - AFCAD, TTools, Project AI, AI Aircraft, etc

Newbie Alert

Postby andyjohnston.net » Fri Aug 13, 2004 8:50 pm

I'm doing my first experimenting with TTools at an airport I'm building.  I want all of the planes that land there to be ones that I built to go together.

But here's the result of one of them landing there.

Image

It's a taildragger, could that have an effect?  Is that why it flipped?

I could certainly use some advice.
User avatar
andyjohnston.net
2nd Lieutenant
2nd Lieutenant
 
Posts: 59
Joined: Sun Aug 08, 2004 6:38 pm

Re: Newbie Alert

Postby garymbuska » Mon Aug 16, 2004 12:59 pm

I doubt if the fact that the plane is a tail dragger has anything to do with it .
If no other airplanes have this problem there may be a problem with the flight dynamics of that airplane.
But if all the planes have the same problem check your altitude of your airport it may be incorrect for the area it is at.
Example if your area is say 50 feet above sea level and your airports altitude is say 45 feet above sea level than the air port is below the level of the surrounding scenery this could cause problems. The same holds true if it is to high as well. 8)
Last edited by garymbuska on Mon Aug 16, 2004 12:59 pm, edited 1 time in total.
Gary M Buska
SYSTEM Specs ASUS P8Z68 V/GEN 3 mother board: INTELL I7 2600k 3.48 ghz Quad core CPU with Sandy bridge: 12 Gigs of 1800hz ram:
GTX 950 OVER CLOCKED: 2 Gigs Ram Windows 10 Home 64 bit Operating system. 750W Dedicated modular power supply. Two Internal 1TB hard drives 1 External 1TB 3.2 USB hard drive. SAITEK Cessna flight Yoke with throttles.
CH Rudder Peddles 27 inch Wide screen Monitor
User avatar
garymbuska
Major
Major
 
Posts: 4415
Joined: Tue Dec 30, 2003 11:10 am
Location: Jacksonville, Florida


Return to Adding Aircraft Traffic (AI) & Gates

Who is online

Users browsing this forum: No registered users and 190 guests