AI FREEZ TIME??

Adding Aircraft Traffic, airport gates, etc, to your Sim - AFCAD, TTools, Project AI, AI Aircraft, etc

PAI LANDING PROBLEM..

Postby f-16 » Thu Feb 05, 2004 9:53 am

Here is the reply that I got on Flight Simmers AFCAD Discussions forum..

"It's inherent in the way Flight Simulator works. Not a lot can be done about it without detailed tweaking of each airport.

Basically you have to try and have a node just a little down the runway from where planes reach taxi speed. Then hopefully there is a taxiway exit further down the runway which is closer than the one behind.

FS AI aircraft will turn go to the closest node when they reach taxi speed. If it is behind them they make a u-turn. The aircraft turns based on the radius set in the model file - which usually means turning into the grass.

On some airports you can fix this with a lot of work. On some airports it cannot be fixed because normal procedure is to back taxi."

:( :( :( :-[ :'(
Last edited by f-16 on Thu Feb 05, 2004 9:55 am, edited 1 time in total.
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Re: AI FREEZ TIME??

Postby dyfly » Thu Feb 05, 2004 12:16 pm

:)Ok try this, look and see where the aircraft is turning around at and at that spot put in a taxi way. Insert the new taxi way right at the turning spot see if that will fix it .Just maybe we can get the aircraft to use  it . Does all aircrafts do this. Try landing them on another runway and use this one only for take off. :) I think it is something simple that we are over looking that is giving you this problem. ;D I'll keep looking. ;D

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Re: AI FREEZ TIME??

Postby dyfly » Thu Feb 05, 2004 12:24 pm

:)Ok here we go do this,at some airports they do not have taxi way. This is because #1 no room to put in a taxi way or #2 DOD no money going into the airport to put them in, cost to much money or not enough traffic to mess with. So, what you can do is build your on taxi way try this and this will work.
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