default airports

Adding Aircraft Traffic, airport gates, etc, to your Sim - AFCAD, TTools, Project AI, AI Aircraft, etc

default airports

Postby hsvfan » Thu Oct 16, 2003 6:03 pm

Hi all
are
Last edited by hsvfan on Thu Oct 16, 2003 6:03 pm, edited 1 time in total.
hsvfan
2nd Lieutenant
2nd Lieutenant
 
Posts: 262
Joined: Tue Jun 25, 2002 4:11 am

Re: default airports

Postby emh8 » Fri Oct 17, 2003 2:07 pm

Hsv,

You have the right idea!

For AI traffic to use an airport, there must be an entry for the facility in the Airports.txt file and the facility's AFCAD file must have active ATC (with tower), adequate parking (in terms of quantity and parking space radius for type of AI aircraft you want to see) and a network of taxiways to connect the parking spaces with the active runway(s).

From there, it's just a matter of editing the flight plans to get the traffic to fly there!  It also helps to use aircraft models that are designed for AI use.......not all of them are!

Good luck! :)
emh8
1st Lieutenant
1st Lieutenant
 
Posts: 330
Joined: Tue Feb 18, 2003 7:09 pm
Location: Minneapolis, Minnesota

Re: default airports

Postby bdenni » Thu Oct 23, 2003 1:52 pm

If I'm not mistaken, In FS2004 you do not need ATC at the airport.  AI traffic can originate and terminate at non-controlled airports with the new version.  However, to start at AI flight there must be a parking spot at that airport already defined.  Until AFCAD2 is available to define additional parking spots, you are limited to those available with the default scenery or any defined in add on scenery.
User avatar
bdenni
2nd Lieutenant
2nd Lieutenant
 
Posts: 69
Joined: Mon Jul 28, 2003 3:31 pm
Location: Glendale, AZ


Return to Adding Aircraft Traffic (AI) & Gates

Who is online

Users browsing this forum: No registered users and 111 guests