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100,000ft,why not 1000nm!!!!!!!!!!

PostPosted: Thu Feb 07, 2002 9:13 pm
by katana_1000
as some of you know,in fs2000 slew takes you up to 100000, but i`ve once flown concorde to over 200000.in fs2002,slew takes ya up to 100000,and you can`t go any higher than that.why not make a download to extend it to 1000nauticle miles!!!!!!go higher than the aurora borialas!!!!!!better yet,make a whole line of rockets,space shuttle discovery with boosters and hydreden tank,soyuz,satern V,vostock 1,buran space shuttle...etc. it would be awsome

Re: 100,000ft,why not 1000nm!!!!!!!!!!

PostPosted: Thu Feb 07, 2002 11:47 pm
by Praying_Mantis
I think that would be a great Idea if someone could figure out how to do it.

;D

;)Re: 100,000ft,why not 1000nm!!!!!!!!!!

PostPosted: Fri Feb 08, 2002 12:27 am
by BMan1113VR
good idea but i am pretty sure it is impossible, anyways when you get that high it gets bumpy ;)

Re: 100,000ft,why not 1000nm!!!!!!!!!!

PostPosted: Fri Feb 08, 2002 4:59 am
by Bonzonie
Don't know why, But MS probably stopped th slew mode from going any higher.

Its Hardcoded and not editable....

Re: 100,000ft,why not 1000nm!!!!!!!!!!

PostPosted: Fri Feb 08, 2002 10:51 am
by BMan1113VR
yah i thought so

Re: 100,000ft,why not 1000nm!!!!!!!!!!

PostPosted: Thu Apr 04, 2002 9:46 pm
by Maverick_803
but i thought concorde coudnt operate at those altitude?? the pressure must be son strong plus there is hardly any air up there providing nearly no lift whatsoever

Re: 100,000ft,why not 1000nm!!!!!!!!!!

PostPosted: Fri Apr 05, 2002 12:44 am
by Kittyhawk
I was watching a documentary on aviation a few days ago and I think remember it mentioning that jet engines operate more efficiently at high altitudes, whereas propellor engines become less efficient.

Anyway, Airwolf's theory of Concorde not being able to operate at 100,000 ft altitude because of the lack of air to provide lift sounds reasonably... er... reasonable.

Re: 100,000ft,why not 1000nm!!!!!!!!!!

PostPosted: Fri Apr 05, 2002 5:08 am
by Matt
Jet engines are designed to operate at different heights.

E.g Concorde uses RR-Snecma Olympus engines. They are useless at low level but amazing at high level.

Panavia Tornado uses Turbo Union RB199-34R Mk.104's that are amazing at low level and useless at high level

Re: 100,000ft,why not 1000nm!!!!!!!!!!

PostPosted: Thu Feb 10, 2005 3:29 pm
by rentsch
well, maybe not 1000nm, but why not 60 or so nm, like spaceship one?  while it is 'space', microgravity and micro atmosphere still applies...so the FS 'code' should be able to be extended to handle it.

Re: 100,000ft,why not 1000nm!!!!!!!!!!

PostPosted: Thu Feb 10, 2005 3:36 pm
by Hagar
You might have a problem as I believe the FS world is actually more cylindrical than spherical. I could be quite wrong about that as I usually fly VFR. ;)

Re: 100,000ft,why not 1000nm!!!!!!!!!!

PostPosted: Fri Feb 11, 2005 12:02 am
by SilverFox441
It used to be a cylindrical world...not sure if that is still true. I honestly haven't tried 90 Deg N or S to see what happens in FS9.

Re: 100,000ft,why not 1000nm!!!!!!!!!!

PostPosted: Fri Feb 11, 2005 9:25 pm
by JBaymore
Actually...it used to be a flat world.... but for centuries now people have understood that ........... oops... nevermind......

Re: 100,000ft,why not 1000nm!!!!!!!!!!

PostPosted: Tue Feb 15, 2005 3:47 pm
by Saratoga
Well if it's in a file somewhere (which it obviously is or we wouldn't have a limit) I am sure someone on this here site can find it and edit it. I think it would very entertaining to take a plane up that high.

However, I forsee a problem. Vehicles flying that high have small thrusters to change direction. We don't have that luxury, so to get decent control, we would need huge control throws and gigantic control surfaces. Wonderful, until we hit low altitude and a small turn to final results in us rolling the plane several times. ::)

Re: 100,000ft,why not 1000nm!!!!!!!!!!

PostPosted: Fri Feb 18, 2005 7:52 am
by AndyG
You mean it isn't on the back of the giant turtle  :'(

Actually, if you're interested in going higher I would recommend looking at the Orbiter sim - everything from Sputnik to the Enterprise-E.