Simviation Airport

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Re: Simviation Airport

Postby matt2190 » Mon Feb 19, 2007 8:53 pm

That looks awesome. The SimV idea is great.
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Re: Simviation Airport

Postby Sir_Crashalot » Mon Feb 19, 2007 11:19 pm

Now comes the difficult part. Put the taxiways around it without destroying the 'V'. Then find a small island (or make one. Is that even possible?) to put it on. And remember, people need to be able to reach it in a Microlight if necessary.

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Re: Simviation Airport

Postby Isak922 » Mon Feb 19, 2007 11:37 pm

Great idea... Definitely put it somewhere near a VERY busy/large airport... preferably on an island 10-15 miles out... Maybe the tip of Long Island (NY/CT area)... or Antarctica works too  ;)
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Re: Simviation Airport

Postby Fozzer » Tue Feb 20, 2007 8:01 am

I make my own airports, airfields, and modify existing airports, etc, on a daily basis, using Lago FSSE/FSE, Abacus' E-Z Scenery, Runway 3, AFCAD, etc, design programs, but you should be well aware that a highly complex scenery design can have a drastic effect upon your Frame Rates... :o...!

If you then use that scenery for Multiplayer fly-ins, you will have serious Frame Rate problems.... :'(...!
Microsoft's own Autogen scenery is designed to be frame-rate friendly, with the use of low polygon objects!

For that reason I design my scenery with only the amount of objects that does not have a serious effect upon Frame Rates...;)...!

Paul...G-BPLF... 8-)...!
Last edited by Fozzer on Tue Feb 20, 2007 8:24 am, edited 1 time in total.
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Re: Simviation Airport

Postby murjax » Tue Feb 20, 2007 8:36 am

[quote]Great idea... Definitely put it somewhere near a VERY busy/large airport... preferably on an island 10-15 miles out... Maybe the tip of Long Island (NY/CT area)... or Antarctica works too
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Re: Simviation Airport

Postby Sir_Crashalot » Tue Feb 20, 2007 11:38 am

Isn't Antarctica one big piece of ice? Why put it there? For that reason you could put it dead smack in the middle of the Sahara desert. Instead of ice you'll have sand. It's just a thought but why not put it near Alaska? You'll have everything there, snow, ice, green meadows, forrests, water, mountains, nice weather, bad weather, plenty of big and small airports to fly to, nice fishing spots and Russia isn't to far away for Ivan. So everything you'll need. And there are plenty of small islands without an airfield so you don't need to make an island.

Crash
Last edited by Sir_Crashalot on Tue Feb 20, 2007 12:07 pm, edited 1 time in total.
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Re: Simviation Airport

Postby FsNovice » Tue Feb 20, 2007 11:45 am

To save the problems someone pointed out with the V, could we build the V out of a building possibly and then build runways around it? We cant forget to add some Heli pads for Heli enthusiasts!!!
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Re: Simviation Airport

Postby born_2_fly » Tue Feb 20, 2007 12:02 pm

I think that there are a lot of people out there who will be able to make very detailed airports with next to no frame rate impact. I know not everyone would be able to, but it may be possible to do a whip around and maybe get a contribution from some members, and then maybe ask a professional to do it? This may sound a bit odd but I think many of the people who design sceneries would be more willing if there was some bonus for their efforts...?

I think the SIMV idea for the taxi/runways may not turn out to be the best idea, much as Crash said, any objects around the lettering would ruin the effect, and it may not be the most functional of layouts. To please everyone, I think the airport should be split into 3 distinct areas, that are all linked, such as; GA airfield, Commercial Airport, and a military base of some form. Each of these areas would have its own runways, but be linked by a series of taxiways....?

I think that this could really work, if we have enough people to participate. Anyone with a knowledge of gMax could pitch in, so maybe if the main designer needed something, they could maybe make a post requesting a catering truck or something, and someone could go off and make it, the same could be said for textures, building etc. Then we would only need 1 person to piece it all together?!

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Re: Simviation Airport

Postby Sir_Crashalot » Tue Feb 20, 2007 12:20 pm

Guys (lads for the ones on this side of the big swimmingpool),


Just a thought:FS9 or FSX? I think there is a difference in scenery?

Crash ;) (getting a headache with so much thoughts)
Last edited by Sir_Crashalot on Tue Feb 20, 2007 12:27 pm, edited 1 time in total.
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Re: Simviation Airport

Postby stuart1044 » Tue Feb 20, 2007 1:10 pm

I think we should have it for FS9, as the majority of users here use fs9.

For the island place, how about somewhere in this section just of Africa and Tenerife....

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[center][url=http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?board=studiov]
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Re: Simviation Airport

Postby rjkcomputerwiz » Tue Feb 20, 2007 2:14 pm

if we could build an island on the culf of mexico and put it there ;D
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Re: Simviation Airport

Postby Fozzer » Tue Feb 20, 2007 3:47 pm

Bermuda Triangle...?

No arguments then, as no one will be able to find it anyway...

...sorted... ;)...!

E-Z Scenery Library contains all the objects within the Flight Simulator, ready to use directly...!

Paul... 8-)...!

I can't see what is wrong with slightly modifying an existing Default airfield or airstrip...using AFCAD and E-Z Scenery, etc, and then uploading the File to Simviation....
Most of the work is done for you then... ;)...!
...all for an easy life!... :)...!
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Re: Simviation Airport

Postby murjax » Tue Feb 20, 2007 3:51 pm

Bermuda Triangle...?

No arguments then, as no one will be able to find it anyway...

...sorted... ;)...!

E-Z Scenery Library contains all the objects within the Flight Simulator, ready to use directly...!

Paul... 8-)...!

I can't see what is wrong with slightly modifying an existing Default airfield or airstrip...using AFCAD and E-Z Scenery, etc, and then uploading the File to Simviation....
Most of the work is done for you then... ;)...!
...all for an easy life!... :)...!
We just want to build it from scratch. I hope we decide where we want it soon.  ;D ;D ;D This can go on forever.  ;D ;D ;D ;D
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Re: Simviation Airport

Postby Clipper » Tue Feb 20, 2007 3:57 pm

Great idea, my brains a tad fried to-day, so i'll reserve making any suggestions for now, but I think it's an amazing idea.
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Re: Simviation Airport

Postby Fozzer » Tue Feb 20, 2007 4:11 pm

The one advantage of modifying an existing airfield is that the whole area is ready "Flattened" for you at the start.

If you pick a random are you will find that it is covered with uneven ground and you will need to apply "Flatten" commands for the area, or the runway, objects, etc, will partly disappear underground!

Also, a ready Default Flattened area will still work for anyone who has installed add-on scenery which modifies the altitude of the area.. :o...!

One of Fozzers many modified Default airfields...>>>

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