Simviation Neighborhood

Scenery, Utilities, Misc... Whatever else you would like to find for your FS or CFS Programs.

Re: Simviation Neighborhood

Postby LeFeaoux » Mon Feb 04, 2008 5:29 pm

Wow, cool idea! I would like a hangar.  :)
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Re: Simviation Neighborhood

Postby Boeing227 » Mon Feb 18, 2008 5:55 pm

Haha cool idea  ;D Could SkyHigh Flight Simulations have it's own hanger please?
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Re: Simviation Neighborhood

Postby murjax » Tue Feb 19, 2008 1:48 pm

[quote]Haha cool idea
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Re: Simviation Neighborhood

Postby Brando14100 » Sun Mar 02, 2008 9:29 pm

What's  the news? Any updates? ;)
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Re: Simviation Neighborhood

Postby Wii » Sun Mar 02, 2008 9:32 pm

Sweeet! I want a hangar,
13 or 17 preferably.
Please :)
Last edited by Wii on Sun Mar 02, 2008 9:57 pm, edited 1 time in total.
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Re: Simviation Neighborhood

Postby murjax » Mon Mar 10, 2008 11:36 am

[quote]What's
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Re: Simviation Neighborhood

Postby Sakura » Mon Mar 10, 2008 11:58 am

Which means Sod's Law will kick in and it won't.

[/pessimism]
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Re: Simviation Neighborhood

Postby murjax » Mon Mar 10, 2008 12:46 pm

Ok, now for an update. So far, I have been working on the easy hangers, meaning ones that haven't been "custom made".
I'm almost done with the easy ones, so I would like everyone who wants a custom hanger to please send in their Gmax plans so I can work on it. Now for some screenshots.


Ariel view of the airport.
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A white hanger. (If you want me to make all hangers white, please let me know.)
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A map of lots left. (Please note that I may have misjudged the size of the hangers compared to the lots and there may be some extra room left in between hangers that could be used when the last three lots are taken.)
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Re: Simviation Neighborhood

Postby pepper_airborne » Mon Mar 10, 2008 4:18 pm

I havent been able to work a lot on it, i did managed to UVmap my hanger though. Il texture it when i get the time, but i had to spend the last 4 days in Flash Actionscript to work on the code for a game, i love way-to-short deadlines.. :'(.
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Re: Simviation Neighborhood

Postby Brando14100 » Mon Mar 10, 2008 6:53 pm

How long is the runway? (feet)
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Re: Simviation Neighborhood

Postby murjax » Tue Mar 11, 2008 12:31 pm

How long is the runway? (feet)

Somewhere between 7 and 10,000 ft. I don't remember the exactly number at the moment.
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Re: Simviation Neighborhood

Postby murjax » Tue Mar 11, 2008 12:32 pm

I havent been able to work a lot on it, i did managed to UVmap my hanger though. Il texture it when i get the time, but i had to spend the last 4 days in Flash Actionscript to work on the code for a game, i love way-to-short deadlines.. :'(.

Don't feel in a rush. Whenver you have time, we'll get it in.
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Re: Simviation Neighborhood

Postby Brando14100 » Sun Mar 23, 2008 9:31 pm

Sure, but i was planning on giving it a metal textures, so the colours you see know can be disregarded! What specific type font is it that you would like me too use?


Never got backto you on the font. How about starjedi, not hollow. It's Star Wars(free from here: http://www.dockingbay101.com/fonts/) top one
Last edited by Brando14100 on Sun Mar 23, 2008 9:33 pm, edited 1 time in total.
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Re: Simviation Neighborhood

Postby pepper_airborne » Mon Mar 24, 2008 4:37 am

Sure, but i was planning on giving it a metal textures, so the colours you see know can be disregarded! What specific type font is it that you would like me too use?


Never got backto you on the font. How about starjedi, not hollow. It's Star Wars(free from here: http://www.dockingbay101.com/fonts/) top one


Cheers, il look into it when i finish a few projects, i got a couple of deadlines in 2 weeks, and for the past 2 weeks i had been sick at home with a sinusitis. But i promise, that il finish the textures ASAP.
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Re: Simviation Neighborhood

Postby Wii » Mon Mar 24, 2008 1:50 pm

Progress looks good. :) Did I get my wanted hangar? If not then any would be fine.
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