Help my Martin Float ?!

Posted:
Mon Oct 31, 2005 10:57 pm
by Capt.Po
I LOVE Tom Millers Martin Mars JRM-1 flying boat.
http://www.simviation.com/members/fs98vintage17.htmThe problem is, is it doesn't float because its a FS98. I would really like to see somebody update this great airplane to FS2004. I can give all the specs to whom ever decides to tackle this project. I am just a pilot, and have no ability or talent to create. The best I can do is install some scenery and aircraft. Any help would be appreciated. Thanks guys!!
Re: Help my Martin Float ?!

Posted:
Tue Nov 01, 2005 8:20 am
by Travis
Well, Mr. Po, first things first: if you are going to post a link on these forums, please make it so we don't have to be members to access it.
But to take a wild stab, why don't you open up the Aircraft.cfg for that aircraft using notepad. Scroll down until you see a section labled [contact_points] and post it here. That will give us something to work with.
Re: Help my Martin Float ?!

Posted:
Tue Nov 01, 2005 11:52 am
by Capt.Po
My first time posting. I checked the cfg file an couldn't find the contact points. Here's what I found though:
[fltsim.0]
title=JRM-1 NAVY MARS
sim=JRM-1NAVY
model=
panel=
sound=
texture=
checklists=
[forcefeedback]
gear_bump_nose_magnitude=6000
gear_bump_nose_direction=18000
gear_bump_nose_duration=250000
gear_bump_left_magnitude=6000
gear_bump_left_direction=35500
gear_bump_left_duration=250000
gear_bump_right_magnitude=6000
gear_bump_right_direction=00500
gear_bump_right_duration=250000
ground_bumps_magnitude1=3250
ground_bumps_angle1=8900
ground_bumps_intercept1=5.0
ground_bumps_slope1=0.48
ground_bumps_magnitude2=750
ground_bumps_angle2=9100
ground_bumps_intercept2=0.075
ground_bumps_slope2=1.0
crash_magnitude1=10000
crash_direction1=01000
crash_magnitude2=10000
crash_direction2=9000
crash_period2=75000
crash_duration2=2500000
[fltsim.1]
title=
sim=
panel=
sound=
texture=
model=
[fltsim.2]
title=
sim=
panel=
sound=
texture=
model=
[fltsim.3]
title=
sim=
panel=
sound=
texture=
model=
[fltsim.4]
title=
sim=
panel=
sound=
texture=
model=
[fltsim.5]
title=
sim=
panel=
sound=
texture=
model=
[fltsim.6]
title=
sim=
panel=
sound=
texture=
model=
[fltsim.7]
title=
sim=
panel=
sound=
texture=
model=
[fltsim.8]
title=
sim=
panel=
sound=
texture=
model=
[fltsim.9]
title=
sim=
panel=
sound=
texture=
model=
Re: Help my Martin Float ?!

Posted:
Tue Nov 08, 2005 3:34 am
by microlight
The problem here is that FS98 (and 2000) copies very little info from the air file into the .cfg. To get the contact points to show in the .cfg, you'd need to load the plane in FS2002 or 2004 and then post the contact point section of the new cfg file that 2002/4 will create automatically.
