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P6m or a Be-200

PostPosted: Sun Oct 03, 2004 3:22 pm
by ben_thomas
Can anyone make a P6m Skymaster or a Beriev Be-200

ill try to help as much as possible

Please!!!!

:(

Re: P6m or a Be-200

PostPosted: Mon Oct 04, 2004 2:24 am
by Ivan
Be-200 is being made... Project Skyworks

Re: P6m or a Be-200

PostPosted: Mon Oct 04, 2004 6:13 pm
by daylightla
The Project Skyworks Be-200 looks very good.  From the previews at http://www.project-skyworks. it looks to be a very good build.

Re: P6m or a Be-200

PostPosted: Tue Oct 05, 2004 10:53 am
by ben_thomas
Thanks

but what about the P6m Skymaster ???

Re: P6m or a Be-200

PostPosted: Fri Oct 22, 2004 4:21 pm
by flitezimz
look at     flitezimz.com

Re: P6m or a Be-200

PostPosted: Fri Oct 22, 2004 4:28 pm
by ben_thomas
all very well but are there any free ones?

(thanks for the help anyway!)

Ben

Re: P6m or a Be-200

PostPosted: Mon Oct 25, 2004 5:10 pm
by d0mokun
>:( seriously, you must be kidding me if people really buy those zimz aircraft? are they really what they are like in fs9??????!?

dano.

Re: P6m or a Be-200

PostPosted: Tue Oct 26, 2004 4:27 am
by ben_thomas
hey,hey!

i found one  ;D

http://www.flightsimnetwork.com/mikehill/rework.htm

one slight flaw though,

i dosnt land on water!!

Ben

Re: P6m or a Be-200

PostPosted: Fri Nov 05, 2004 5:00 pm
by Straferr
Is this a request for a FS9 plane? A guy I work with bought the P6M from flitezimz and it does everything perfectly on the water and in the air. It floats exactly like the real plane did. Is it possible to convert to FS9?

Re: P6m or a Be-200

PostPosted: Mon Nov 08, 2004 1:29 pm
by ben_thomas
i would like it for fs2002 but maybe a 2002/4

Re: P6m or a Be-200

PostPosted: Tue Nov 09, 2004 5:57 pm
by Travis
>:( seriously, you must be kidding me if people really buy those zimz aircraft? are they really what they are like in fs9??????!?

dano.


Nothing a little coat of paint wouldn't fix, methinks! ;)

Re: P6m or a Be-200

PostPosted: Wed Nov 24, 2004 12:54 pm
by ben_thomas
are any of you good with cfg's?

if so can you edit it so it can land on water

(address is above)

Re: P6m or a Be-200

PostPosted: Tue Nov 30, 2004 7:59 pm
by f104g
yep, editing the cfg so's it can land on the water is not too difficult.

do you still want it  done?

Re: P6m or a Be-200

PostPosted: Wed Dec 01, 2004 11:44 am
by ben_thomas
if you could

Re: P6m or a Be-200

PostPosted: Fri Dec 03, 2004 7:58 am
by f104g
cut and paste the following into a new aircraft.cfg. This works fine for water landings  for the p6m.

[fltsim.0]
title=Martin Seamaster
sim=Seamaster
model=
panel=
sound=
texture=
checklists=

[contact_points]
point.0=1.000000,41.719,0.000000,-13.014,1574.803150,0.000000,2.585535,68.640000,0.208954,2.500000,0.775546,9.000000,9.000000,0.000000,0.000000,0.000000
point.1=1.000000,-6.650000,-7.916667,-13.014,1574.803150,1.000000,2.585535,0.000000,0.390642,2.500000,0.567208,11.000000,11.000000,2.000000,0.000000,0.000000
point.2=1.000000,-6.650000,7.916667,-13.014,1574.803150,2.000000,2.585535,0.000000,0.390642,2.500000,0.567208,8.300000,8.300000,3.000000,0.000000,0.000000
point.3 = 2, -16.965,-65.342,-5.641, 1800, 0, 0.0,  0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0
point.4 = 2, -16.593,64.367,-5.77, 1800, 0, 0.0,  0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0
point.5 = 2, -59.3617,0.000000,-4.477, 1800, 0, 0.0,  0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0
point.6 = 2, 48.697,0.000000,-10.856, 1800, 0, 0.0,  0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0
point.7 = 4, 47.513,  3.216, -10.059, 1600, 0, 0.00,  0.0, 0.95, 2.5, 0.65, 0.0, 0.0, 3, 0.0, 0.0
point.8 = 4,  47.513, -3.216,  -10.059, 1600, 0, 0.00,  0.0, 0.85, 2.5, 0.65, 0.0, 0.0, 0, 0.0, 0.0
point.9 = 4,  -45.100   0.000000,  -5.700, 1600, 0, 0.00,  0.0, 0.85, 2.5, 0.65, 0.0, 0.0, 1, 0.0, 0.0

static_pitch=-0.01
static_cg_height=12.910
gear_system_type=0


[forcefeedback]
gear_bump_nose_magnitude=6000
gear_bump_nose_direction=18000
gear_bump_nose_duration=250000
gear_bump_left_magnitude=6000
gear_bump_left_direction=35500
gear_bump_left_duration=250000
gear_bump_right_magnitude=6000
gear_bump_right_direction=00500
gear_bump_right_duration=250000
ground_bumps_magnitude1=3250
ground_bumps_angle1=8900
ground_bumps_intercept1=5.0
ground_bumps_slope1=0.48
ground_bumps_magnitude2=750
ground_bumps_angle2=9100
ground_bumps_intercept2=0.075
ground_bumps_slope2=1.0
crash_magnitude1=10000
crash_direction1=01000
crash_magnitude2=10000
crash_direction2=9000
crash_period2=75000
crash_duration2=2500000