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BSG Colonial Viper

PostPosted: Mon Apr 19, 2004 2:08 pm
by SilverFox441
Small update for all those that have expressed interest in the Viper.


Image



Recently finished:
  • All gear wells installed
  • Canopy animated
  • Pilot's Helmet
Working on:
  • Landing gear
  • Refine wing shape
  • Refine engine shape
Still to do:
  • VC
  • Paint
  • Flight Model


Just for a laugh...my first Viper model. Af99 build shown flying in CFS 1.

Image

Re: BSG Colonial Viper

PostPosted: Mon Apr 19, 2004 5:08 pm
by Wing Nut
Nice work there Fox!  I am looking forward to seeing it!

Re: BSG Colonial Viper

PostPosted: Tue Apr 20, 2004 8:34 pm
by aceronzo
Very good, one I really like. Ill download it when shes up.
Best Regards,
aceronzo

Re: BSG Colonial Viper

PostPosted: Fri Apr 23, 2004 8:35 pm
by Stormtropper
Great model Fox, she is beautiful!

I got a question fox, I made this extreamly detailed model of a Tie fighter, its got everyting except a transparent hatch or copit window or a cocpit interior, but its made in CADKEY, .ckc, is there a way to export it into G-MAX?

And if there is a way, then you you want to finish it? I am nothing when it come to G-MAX, animations, Flight Models, sounds, panel, VC, well you get the idea.

Re: BSG Colonial Viper

PostPosted: Fri Apr 23, 2004 11:07 pm
by SilverFox441
Don't know a lot about GMAX...tried it and found I just didn't have the time to relearn a new interface so I stuck with FSDS (now on version 2).

As a start though you might want to see what possible export formats cadkey will give you or if there is a converter that can read cadkey's format.

Re: BSG Colonial Viper

PostPosted: Sat Apr 24, 2004 1:59 pm
by Stormtropper
I will check the export formats. I think I can export it as a 3D Studio. And there is another problem, its 30+ Mb. if you are intrested in finishing it, then keep me updated.