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New Airport for Hawaii

PostPosted: Sun Apr 08, 2012 4:58 am
by thomasmendozajr
Image I Have a New project going on, I started an Airport project For Honolulu Intl Airport. Its going to be a big project but If I can accomplish it I will give it for free on here. This airport is going to be separate from the Airports inside of FSX Meaning that it uses its own textures, this is an experiment to see if I can bring Higher detailed airports into FSX with out overloading it anymore then it is already. Also I'm going to try out Speculative Textures, And bump maps If it works I will release it here for eveyone. I will keep you posted on my latest work. ;)       

Re: New Airport for Hawaii

PostPosted: Sun Apr 08, 2012 5:49 am
by jetprop
From the looks of it this is going to be good. 8-)
I've been wanting nice honolulu scenery for a long time. :)

Re: New Airport for Hawaii

PostPosted: Mon Apr 16, 2012 6:38 pm
by matthewdev
I like the look of it :) so are you planning on placing a landable surface on the model and then put it in FS just a fraction above the FS ground level?

Just curious about how a runway mdl will work!

Re: New Airport for Hawaii

PostPosted: Mon Apr 16, 2012 6:52 pm
by andy190
I like the look of it :) so are you planning on placing a landable surface on the model and then put it in FS just a fraction above the FS ground level?

Just curious about how a runway mdl will work!


What I'm thinking is probably the same as you.

Maybe he'll put this a few mm above the designated runway in FS & it will look like it's the real runway when the AI actually uses the one underneath.

Re: New Airport for Hawaii

PostPosted: Mon Apr 16, 2012 7:43 pm
by matthewdev
I like the look of it :) so are you planning on placing a landable surface on the model and then put it in FS just a fraction above the FS ground level?

Just curious about how a runway mdl will work!


What I'm thinking is probably the same as you.

Maybe he'll put this a few mm above the designated runway in FS & it will look like it's the real runway when the AI actually uses the one underneath.


The only issue with that is that from experience it has to be a substantial amount above the ground as otherwise all sorts of display problems start surfacing... But if it is to high the ai planes may have issues.