New Airport for Hawaii

FSSC, Airport 2.*, CfgEdit, etc. Get to grips with designing Scenery & Panels here!

New Airport for Hawaii

Postby thomasmendozajr » Sun Apr 08, 2012 4:58 am

Image I Have a New project going on, I started an Airport project For Honolulu Intl Airport. Its going to be a big project but If I can accomplish it I will give it for free on here. This airport is going to be separate from the Airports inside of FSX Meaning that it uses its own textures, this is an experiment to see if I can bring Higher detailed airports into FSX with out overloading it anymore then it is already. Also I'm going to try out Speculative Textures, And bump maps If it works I will release it here for eveyone. I will keep you posted on my latest work. ;)       
Gigabyte 990FXA-UD3,Nvidia GTS450, AMD FX 6 Core Black Edition, 32GB RAM, windows 7 64bit,
thomasmendozajr
2nd Lieutenant
2nd Lieutenant
 
Posts: 51
Joined: Tue Aug 14, 2007 6:44 am
Location: Sanjose,CA

Re: New Airport for Hawaii

Postby jetprop » Sun Apr 08, 2012 5:49 am

From the looks of it this is going to be good. 8-)
I've been wanting nice honolulu scenery for a long time. :)
Image
User avatar
jetprop
Major
Major
 
Posts: 1518
Joined: Tue Aug 16, 2011 10:03 am
Location: a chair infront of a monitor.

Re: New Airport for Hawaii

Postby matthewdev » Mon Apr 16, 2012 6:38 pm

I like the look of it :) so are you planning on placing a landable surface on the model and then put it in FS just a fraction above the FS ground level?

Just curious about how a runway mdl will work!
User avatar
matthewdev
1st Lieutenant
1st Lieutenant
 
Posts: 310
Joined: Wed Dec 03, 2008 1:08 am
Location: Hobart

Re: New Airport for Hawaii

Postby andy190 » Mon Apr 16, 2012 6:52 pm

I like the look of it :) so are you planning on placing a landable surface on the model and then put it in FS just a fraction above the FS ground level?

Just curious about how a runway mdl will work!


What I'm thinking is probably the same as you.

Maybe he'll put this a few mm above the designated runway in FS & it will look like it's the real runway when the AI actually uses the one underneath.
Image

Intel Core i5-2310 CPU @ 2.90GHz, 6GB RAM, AMD Radeon HD 6450, Windows 7 Professional 64 bit, Logitech Extreme 3D Pro
User avatar
andy190
Major
Major
 
Posts: 1376
Joined: Wed Nov 16, 2011 3:16 am
Location: Havelock North, NZ

Re: New Airport for Hawaii

Postby matthewdev » Mon Apr 16, 2012 7:43 pm

I like the look of it :) so are you planning on placing a landable surface on the model and then put it in FS just a fraction above the FS ground level?

Just curious about how a runway mdl will work!


What I'm thinking is probably the same as you.

Maybe he'll put this a few mm above the designated runway in FS & it will look like it's the real runway when the AI actually uses the one underneath.


The only issue with that is that from experience it has to be a substantial amount above the ground as otherwise all sorts of display problems start surfacing... But if it is to high the ai planes may have issues.
User avatar
matthewdev
1st Lieutenant
1st Lieutenant
 
Posts: 310
Joined: Wed Dec 03, 2008 1:08 am
Location: Hobart


Return to Scenery & Panel Design

Who is online

Users browsing this forum: No registered users and 223 guests