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aircraft.cfg coordinate help

PostPosted: Tue Oct 18, 2011 8:23 pm
by gtirob01
Im quite familiar with editing the aircraft.cfg for various things, but there is one part I never quite messed with.

For something like the afterburner entry... how are the numbers broken down. Or should I say, what does each number correlate to? Foe example;

light.8= 6, -37.00, -0.00, 1.05, fx_aniburnerTu22M1
light.9= 6, -49.00, -0.00, 0.85, fx_21um_ab.burner1.fx

I get the first section, what Im wondering about are the numbers starting to the right of the first comma. Any help would be appreciated!

Re: aircraft.cfg coordinate help

PostPosted: Tue Oct 18, 2011 9:50 pm
by Webb
Download the SDK from Microsoft for full explanations - this is from FS2002 SDK.

light.n = 3,  -3.03, -18.11, 3.58, fx_navred

Each

Re: aircraft.cfg coordinate help

PostPosted: Tue Oct 18, 2011 10:01 pm
by gtirob01
Thanks, I do understand the first set of coordinates. I'm trying to figure out the coordinates that come to the right of that. Or should I say, the actual position coordinates.

Re: aircraft.cfg coordinate help

PostPosted: Wed Oct 19, 2011 5:54 am
by todayshorse
Hey Rob, dont know if this helps but its about positioning a tailhook (using a light) but mentions the co-ords. As stated above, in feet i believe :-

"This piece of information is vital to creating a working definition. This offset represents the location of the end of the hook. This is used to calculate when the aircraft engages a wire. The easiest way to find this information, if the source model is not available, is to use a light effect to find the correct position. In the aircraft.cfg file of the model to be defined, add a light to the [lights] section by copying and pasting the following line:
light.N = 3, X, Y, Z, fx_navred ,
replace N with the next number in the sequence of lights, and the values X, Y and Z with a guess at the location of the hook. Load up a flight in FSX using the aircraft model, turn on the lights and lower the hook. Through trial and error, edit the X, Y and Z coordinates of the light so that it is positioned on the end of the hook (map a key to the Aircraft (Reload) event to update the light position in FSX). The X, Y and Z coordinates can then be copied directly into the 3wirex model definition.

Re: aircraft.cfg coordinate help

PostPosted: Wed Oct 19, 2011 12:18 pm
by Fr. Bill
light.8= 6, -37.00, -0.00, 1.05, fx_aniburnerTu22M1


Simple:

-37 is aft of the reference point position (fore/aft)
-0.00 is the centerline (left/right)
1.05 is above the centerline (up/down)

Re: aircraft.cfg coordinate help

PostPosted: Wed Oct 19, 2011 12:39 pm
by gtirob01
light.8= 6, -37.00, -0.00, 1.05, fx_aniburnerTu22M1


Simple:

-37 is aft of the reference point position (fore/aft)
-0.00 is the centerline (left/right)
1.05 is above the centerline (up/down)


Thats exactly what I was looking for! Thanks Bill!

Re: aircraft.cfg coordinate help

PostPosted: Mon Oct 31, 2011 6:07 am
by IronHand