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ade9x not compiling

PostPosted: Tue Jul 05, 2011 6:23 am
by smeely
ok, so i have ade9x installed... edited an airport... now it won't compile. i keep getting a long error message(sample below... it goes on and on like that about different objects.)
i notice it is using the fsx sdk, but i have given it the location of the fs2004 one... is that a problem? if so how could i tell it to use the fs2004 one and forget about the fsx one... i tried importing the airport and then compiling it straight away to see if it was something i was adding... it still gave the error...
any sugestions? is there a specific sdk needed for ade9x?



"ScruffyDuck Scenery Design Engine Compiling
Using FSX BglComp....


Parsing document: E:\my docs\airport creation\compiled\AYAY_ADEX_DM.xml

ERROR C2033: XML Parse Error (line, column, error)

ERROR: 31, 11, Error parsing '{c29b0f6f-9365-4448-b049-4b3d78abe798}' as hexBinary datatype.

The attribute: 'name' has an invalid value according to its data type.

ERROR C2106: Improper value string for a library object name! ({c29b0f6f-9365-4448-b049-4b3d78abe798})
ERROR C2031: Failed element parse
ERROR C2032: XML Parse Error!  Element tree follows:

ERROR: ERROR:      version = 9.0
ERROR: >
ERROR:      ERROR:            lat = -6.33748892694712
ERROR:            lon = 145.899273902178
ERROR:            alt = 0.0F
ERROR:            altitudeIsAgl = TRUE
ERROR:            pitch = 0
ERROR:            bank = 0
ERROR:            heading = 48.526611328125
ERROR:            imageComplexity = NORMAL
ERROR:      >
ERROR:            ERROR:                  name = {c29b0f6f-9365-4448-b049-4b3d78abe798}
ERROR:                  scale = 1.00
ERROR:            >
ERROR:
ERROR C2174: Library Objects require NAME.
ERROR C2338: Failed to finalize BGL for scenery object!
ERROR C2032: XML Parse Error!  Element tree follows:"

Re: ade9x not compiling

PostPosted: Tue Jul 05, 2011 9:56 am
by Scruffyduck
Please confirm that ADE is starting in ADE9 mode?  If you start in ADE9 then you do not need to set a path to the SDK and BglComp.  On the other hand if you have started ADE in ADEX mode and pointed it to the FS9 SDK then you will have problems.  The XML format generated for FSX is different than the format for FS9.  The FS9 compiler will fail trying to compile XML created for the FSX compiler.

If you do not have the FSX SDK then you cannot use ADE in FSX mode.

Re: ade9x not compiling

PostPosted: Tue Jul 05, 2011 6:52 pm
by smeely
[quote]Please confirm that ADE is starting in ADE9 mode?

Re: ade9x not compiling

PostPosted: Tue Jul 05, 2011 11:08 pm
by smeely
ok, i got that going... i didn't have the environment checker installed... now that that is installed i can work... now i have a different problem. i made an airport. but since i couldn't be bothered getting the coordinates right i have ended up with the airport at N0.000 e0.000 ::) and if i move the airport location thingy it only moves the arp, and the scenery that i have put in dosen't move... is there anyway of selecting all the scenery and moving them?

Re: ade9x not compiling

PostPosted: Thu Jul 07, 2011 1:10 am
by Scruffyduck
Moving the ARP will not move the airport as your found out.  There is an airport move facility with ADE as part of the Pro functions.  ProKey is payware but there is a 15 day trial.  You could download it from www.airportdesigneditor.co.uk and move your airport that way.  However if you have to move it a long way you might consider putting you first effort down to experience and starting again in the right place......

Re: ade9x not compiling

PostPosted: Thu Jul 07, 2011 2:15 am
by smeely
hmmm... not so sure about download anything more at the moment... i think i will just see if i can make where the airport is at the moment an island... or have it as a feature that is is floating on the ocean... or put it in the air... will see... internet has just gone really slow... trying to add a pic of the airport in ade... see if there is something to make it way better to do on it... well i will get to that later...

Re: ade9x not compiling

PostPosted: Thu Jul 07, 2011 2:22 am
by smeely
ok, here is the airport...



Image

Re: ade9x not compiling

PostPosted: Thu Jul 07, 2011 4:53 am
by smeely
have upgraded the batsignal shaped aprons.

Image

Re: ade9x not compiling

PostPosted: Thu Jul 07, 2011 5:24 am
by smeely
not sure if those were over the limit for uploads... Now i have given all the taxiways lights and centre line/edge lines. added a taxiway to the helipads so the pilots aren't stuck and widend the taxiway to the parking spot on one of the bats...

Image

Re: ade9x not compiling

PostPosted: Mon Jul 18, 2011 3:19 am
by smeely
Would someone be willing to compile fsx files for me?