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FSX 3D Guages

PostPosted: Fri Dec 18, 2009 2:18 pm
by flyboy4
I have a question on building 3D gauges in G-max for FSX Accl. Sp2. Do I still have to XML code the gauges that I make in gmax for FSX, or can I use the animation tag?

Re: FSX 3D Guages

PostPosted: Mon Dec 28, 2009 3:39 pm
by N2056
If the part animation already exists in the modeldef file then you just need to animate & tag your part. If it does not exist then you will need to create your own code. It's not very difficult to do, especially if you are working with basic gauges!