Here is the link for the aircraft. It is actualy an FS9 plane but it works in FSX if the alpha is switched for the canopy glass. I don't remember what the files are for the glass; I think they are in the main texture folder but not sure. I'm not trying to change anything with this aircraft. I am trying to do something similar with another aircraft using a gun effect I downloaded from....somewhere, I don't remember. Anyway, here is the link:
http://sectionf8.com/download.htmlI know how to assign a function to a button or key, as long as that function is in the list in the controls menu. But I don't know how to do it if it isn't in that list. Is there a configuration file somewhere that determines what function can be assigned where? Let me see if I can explain what I need to do. Idealy I would love to do exactly what this F-86 does; the brakes work normaly on the ground. Once you get airborne, you flip a switch and then the brake switch (joystick trigger) operates the gun effect, including the sound. I can assign my brakes to another joystick button some I'm not worried about that. But how can I get this gun effect on that control/function list so I can put it to a botton? There is a standard.xml file in \Application Data\Microsoft\FSX\Controls. Can this file be edited in such a way to do this? In the aircraft.cgf file, the gun effect is usualy associated with a light. This is how I have been making it work somewhat. Under the lights section, there seems to be a list of numbers associated with various lights; 1 is beacon, 2 is strobe, 3 is nav etc. Is this a standard list and does it include more than light functions. I see some of the "light" effects are things like afterburners, vapor trails and these gun effects. If I assign the gun effect to the strobe, and then asign the strobe function to my trigger, I should get a gun effect when I pull the trigger. But It doesn't work. I have to hit the light master for it to work. The F-86 gun effect is shown as a "beacon" type of light but it doesn't have to work off the light master at all; it is somehow assigned to the brake function. How is that done? Also how is a sound assigned to an effect? The F-86 has a nice machine gun sound assigned to the gun effect.