FSSC, Airport 2.*, CfgEdit, etc. Get to grips with designing Scenery & Panels here!
by specter177 » Fri Jan 23, 2009 4:06 pm
Is there a way to take out trees in a certain area of FSX?
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specter177
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by skoker » Fri Jan 23, 2009 7:38 pm
Take an AFCAD program and put an exclusion rectangle over the unwanted trees. Don't forget to put a checkmark on the trees box
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by specter177 » Fri Jan 23, 2009 8:14 pm
Yea, I'm using Airport Design Editor, but I don't see a tree checkmark for the exclusions area.
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by dave3cu » Fri Jan 23, 2009 8:42 pm
I believe that in ADE, you can create a terrain polygon and specify properties for the polygon that will remove the autogen trees.
Here is a topic in the
ADE support forum at FSDeveloper.com that discusses the issue.
http://www.fsdeveloper.com/forum/showthread.php?t=10647&highlight=remove+autogenDave
Last edited by
dave3cu on Fri Jan 23, 2009 8:55 pm, edited 1 time in total.
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.
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by specter177 » Fri Jan 23, 2009 11:06 pm
Thanks.
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by Scruffyduck » Sun Jan 25, 2009 6:04 am
In FSX (unlike FS9) you cannot remove autogen trees using an exclusion rectangle. To do this you need a terrain exclusion. You are correct that ADE can do this. It can also be done using SBuilderX or FSX KML
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