Help with autogen scenery plse

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Help with autogen scenery plse

Postby CAFedm » Mon Dec 15, 2008 6:32 pm

Am working on replacing some autogen wiped out by an oversized exclusion, which in turn is part of some addon scenery that I would like to use (in FS2004). I have the Autogen SDK installed. Am looking for the specific ground bitmaps for the area to be modified, and this is where I am stumped. Using TCAlc2004_v2, the ground tile or texture is named 001323333210201Su.bmp. I am looking to find the location of this and other similar files in FS2004; have looked in Scenery>World>Scenery and Flight One>UT folders (yes UT is installed) and did a search for the filename, without any luck. If anyone could point me in the right direction I would be very grateful.
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Re: Help with autogen scenery plse

Postby MOUSY » Wed Dec 17, 2008 11:10 pm

Instead of limiting your search to these 2 folders try searching in the base directory of FS. Unlikely, but it may be somewhere else. Add-on Scenery folder for example. Hope this helps.
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Re: Help with autogen scenery plse

Postby microlight » Thu Dec 18, 2008 12:24 pm

I thought that exclusions didn't remove autogen? If they do, why not just remove the offending exclusion .bgl, and make a new smaller one using ExcludeBuilder or similar?

;)
Last edited by microlight on Thu Dec 18, 2008 12:26 pm, edited 1 time in total.
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Re: Help with autogen scenery plse

Postby CAFedm » Thu Dec 18, 2008 12:39 pm

Thanks for your help all, unfortunately the airport scenery has a built-in exclusion that is roughly 3 times the size of the airport and it does indeed wipe everything out in that distance. The other option may be to somehow decompile it's .bgl and modify the exclude areas, if I knew how to do that. In order to add trees or buildings, some have been placed using Instant Scenery and then the resultant .bgl file placed in an addon scenery folder in order above the airport scenery itself. Replacing autogen in this way is very tedious due to the large area, although this is the only way I've found to work. Have looked at AutoTrees and using the Autogen SDK annotator tool but then I come up with the problem stated originally - how to find that darn .bmp.
Last edited by CAFedm on Thu Dec 18, 2008 12:40 pm, edited 1 time in total.
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Re: Help with autogen scenery plse

Postby dave3cu » Fri Dec 19, 2008 8:50 am

CAFedm,

I'm going to guess that the file does not exist...

The only default files with that name scheme are found in the \Scenery\Cities\\texture\ folders, and are 'photo' tiles.

From the TCalc readme...'It gives the name of the CUSTOM ( photoreal ) texture and it's neighbors.'.

Using TCalc (for the first time) I went to an area that does not use photo tiles, only generic land class, and found that TCalc still reported a file name with the same scheme. I'm guessing that TCalc calculates the file name as based on addressing, not an actual file name lookup.

Dave

More investigation to follow...
Last edited by dave3cu on Fri Dec 19, 2008 11:47 am, edited 1 time in total.
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Re: Help with autogen scenery plse

Postby CAFedm » Fri Dec 19, 2008 11:22 pm

Dave,

Thanks for the info. Simply trying to figure out how to get this area to load into the annotator window to replace autogen (if possible). The addon scenery is found here:

http://www.vnwa.com/Noramair/Projects/Ottawa.html

Latest update is CYOW ALPHA11.zip found at bottom of page, and is the used here. As mentioned, although the airport scenery is very good (so good that I would rather not tackle recreating it), there is a large exclusion to the west, north & east of the airport, which is unrealistic. Thanks again -

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Re: Help with autogen scenery plse

Postby CAFedm » Fri Dec 19, 2008 11:30 pm

...One more shot, showing the north (GA) section of the airport. The pines were added manually using Instant Scenery and the resultant .bgl file placed on top of the addon airport scenery. I'm hoping that an annotated autogen file can be made to fill in that vast void in the distance, it's going to take awhile to fill everything in the way I'm doing it right now.

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Re: Help with autogen scenery plse

Postby Gypsy_Baron » Sat Dec 20, 2008 1:02 pm

...One more shot, showing the north (GA) section of the airport. The pines were added manually using Instant Scenery and the resultant .bgl file placed on top of the addon airport scenery. I'm hoping that an annotated autogen file can be made to fill in that vast void in the distance, it's going to take awhile to fill everything in the way I'm doing it right now.



I would use SBuilder or a similar tool to create some LandClass polygons
to cover the areas in question.

I've used them in FSX to 'landscape' areas around and withing some
airports that I have enhanced.

  Paul
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