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Graphics display problem with special effect

PostPosted: Tue Jul 29, 2008 11:39 pm
by akka
I have a problem with the display with the special effects with the smoke system. Now I am fudging with my nuclear explosion effect. I have got a set of detonation sequence from a real blast simulation (very impressive).  Looks very nice.

Tried to use the animation sequence in the effects SDK. Since I have to scale it up when it explode. I have used a texture size of 1024x1024 and a cell size of 256x256. So the animation comes in 16 pics. The final particle size in x,y is 12800 x 10000 but when I tried it on fs9 Only the top portion of the blast cloud (mushroom shape) showed up. The bottom blast wave extension is completely missing. Anybody knows what happens? I have tried a number of different final particle size but the same thing happened. I guess 12800x12800 is the max size you can scale it up to before the image gets really blurred cause insufficient pixel size in the original image.

Anybody know how to get the entire pic to show up? Is there a proportion in the x,y dimension for an entire pic to show up? :o

Re: Graphics display problem with special effect

PostPosted: Wed Dec 17, 2008 11:36 am
by Groundbound1
If I'm not mistaking, the FS9 effects SDK says something about FS9 only being able to use half of a texture tile for animations. Besides that, it would appear your cell size is too large for 16 frames. So if you were to reduce the size of the IMAGE for each cell (make it so the images will fit on a 64X64 cell)