Copy the .xml and .mod for either model from the original unzip to your bglcomp folder. Do not rename anything at this point, simply edit the xml to change location (coordinates, alt, heading) as you wish. Save the xml. (Edit only in notepad not wordpad or others as they can add formatting bits that screw things up.)
Don't know where Vista might fit in the equation, I run XP. Also I don't have the FSX SDK. Jon (Scruffyduck) might be able to shed some light if he stops back.
If you want to give the FS2004 Bglcomp SDK a try, it's here: http://scenery.org/tutorials_fs2k4_SDK.htm. It can later be removed from the control panel or by re-running the installer.
To make Bglcomp easier to get at, after installation I created a Bglcomp folder on my desktop. I then copy the bglcomp.exe and bglcomp.xsd files to that folder along with the compile.bat file. ( none of the other files from the install are needed).
Dave
Return to Scenery & Panel Design
Users browsing this forum: No registered users and 443 guests