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Three questions about panels/cockpits in FSX

PostPosted: Thu Oct 16, 2008 11:36 pm
by brettt777
How do you get rid of that stupid black band across the bottom of the screen that you get with some A/C?

Why does every F-16 I can find for FSX have none transparent canopies from the inside in VC? (except for a small area right in front where the HUD should be)

In a panel.cfg file, what determines where the various windows are positioned, i.e. window 1 is for the left MFD, window 2 is for the right MFD, etc. and then the gauge or HUD is positoned somewhere in that window according to the numbers after the gauge file. But what tells the window where to be?

Re: Three questions about panels/cockpits in FSX

PostPosted: Fri Oct 17, 2008 6:51 am
by ShaneG_old
1.For the black strip:  In the panel.cfg find the section [Window00] and look for the line render_3d_window=1 ; and change the 1 to a 0.

2.Because the alpha on the texture needs switched. I have a few other aircraft that had this same texture used for the glass.

3.For gauge positioning the numbers after the gauge name determine position based on a grid system,
example:

 ENTRY                           GAUGE                          LOCATION
gauge00=Boeing747-400!Primary Flight Display,  435,595,150,164

although I am a little uncertain as to the specific workings of the grid system as far as where on the screen each number refers to, other than seeing the guages' position on screen.

Hope some of this helps. :)

Re: Three questions about panels/cockpits in FSX

PostPosted: Fri Oct 17, 2008 8:54 am
by dave3cu
But what tells the window where to be?


Here is the FSX Panel.cfg file explained..

The primary Property used for a [window.xx] position is 'position='. Alternately, you can use 'window_pos='

Re: Three questions about panels/cockpits in FSX

PostPosted: Fri Oct 17, 2008 9:01 am
by ShaneG_old
Thank you for that link! :) It's answering questions I didn't even know I had yet! :D ;)

Re: Three questions about panels/cockpits in FSX

PostPosted: Sat Oct 18, 2008 2:20 am
by Boikat
I think Hagar (Or it may have been NickN) posted an incredibly simple fix for the "black band":

Move curser over the bottom edge of the outside scenery until you get the "up/down" arrow, left click and drag mouse down.  

I tired it, it worked.  I don't know it it works for all of the "black band problems".

Re: Three questions about panels/cockpits in FSX

PostPosted: Sat Oct 18, 2008 2:26 am
by Boikat
[quote]1.For the black strip:

Re: Three questions about panels/cockpits in FSX

PostPosted: Sat Oct 18, 2008 2:40 am
by Hagar
I think Hagar (Or it may have been NickN) posted an incredibly simple fix for the "black band":

Move curser over the bottom edge of the outside scenery until you get the "up/down" arrow, left click and drag mouse down.  

I tired it, it worked.  I don't know it it works for all of the "black band problems".

It wasn't me. Not sure that will fix the problem Brett is talking about. For a permanent fix socialgarbage is on the right track.
1.For the black strip:  In the panel.cfg find the section [Window00] and look for the line render_3d_window=1 ; and change the 1 to a 0.

It's still very simple. You might need to do this for all windows on the panel.

Re: Three questions about panels/cockpits in FSX

PostPosted: Sat Oct 18, 2008 8:20 pm
by brettt777
[quote][quote]I think Hagar (Or it may have been NickN) posted an incredibly simple fix for the "black band":

Move curser over the bottom edge of the outside scenery until you get the "up/down" arrow, left click and drag mouse down.