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Fs Architect

PostPosted: Sun Aug 03, 2008 9:51 pm
by JSpahn
Hey guys,

  I have been messing around with FS Architect, it seems very intuitive, which motivates me to start down this path. Since Im as green as it gets Im wondering what other software would be nice as a complement to FS Architect?

  And is there a repository with objects and macros out there?

 I want to start with a small airport like The Flying w or West Chester to get my feet wet but eventually I want to work on a KPHL since a good one isnt around.

 Any advice to point me down the right path would be  [smiley=thumbsup.gif]

Re: Fs Architect

PostPosted: Mon Aug 04, 2008 1:02 am
by Scruffyduck
Which version of fs?

Re: Fs Architect

PostPosted: Mon Aug 04, 2008 5:36 am
by JSpahn
Im using fs9 :)

Re: Fs Architect

PostPosted: Mon Aug 04, 2008 6:23 am
by commoner
I do believe it is compatible with both FS9 and FSX......have a look here for starters and remember GOOGLE is your best friend.....commoner ;)

http://www.pouksim.com/

Re: Fs Architect

PostPosted: Tue Aug 05, 2008 1:02 pm
by NitroPower
I do believe it is compatible with both FS9 and FSX......have a look here for starters and remember GOOGLE is your best friend.....commoner ;)

http://www.pouksim.com/

That link opened up like 50 tabs! :o :o :o

Re: Fs Architect

PostPosted: Tue Aug 05, 2008 1:17 pm
by Hagar
I do believe it is compatible with both FS9 and FSX......have a look here for starters and remember GOOGLE is your best friend.....commoner ;)

http://www.pouksim.com/

That link opened up like 50 tabs! :o :o :o

Works fine for me. I suspect you have some sort of trojan.

According to that link FS Architect has been discontinued & is no longer available.

Re: Fs Architect

PostPosted: Tue Aug 05, 2008 2:31 pm
by dave3cu
According to that link FS Architect has been discontinued & is no longer available.


Must have just been discontinued as I downloaded it Aug. 4th.

I did not install. Although it stated it works with FSX, I couldn't find answers to concerns about connection to FSX or  whether the SDK is required for bglcomp, etc.

Dave