Buildings and texture bmp's

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Buildings and texture bmp's

Postby brettt777 » Sat Jun 21, 2008 10:41 pm

I have 2 questions....first, why can't I open most of the texture bmp files in add on planes? There are usualy 2 or 3 in the directory that will open in paint or whatever, but most of them just show up as white in paint or won't open at all in other programs. Am I missing something here?
Second, what does it take to put a building on a piece of scenery? I live in Gadsden, Alabama and work at International Jets at the airport there. I would love to put our hangars on the scenery there. There is a generic building where our hangars should be. How can this be changed?
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Re: Buildings and texture bmp's

Postby Scruffyduck » Sun Jun 22, 2008 1:15 am

I have 2 questions....first, why can't I open most of the texture bmp files in add on planes? There are usualy 2 or 3 in the directory that will open in paint or whatever, but most of them just show up as white in paint or won't open at all in other programs. Am I missing something here?


Most bmp have a special compression and you will nt be able to display them in a tool like Paint.  You need something like DXTBmp  (www.mnwright.btinternet.co.uk) to read them.

Second, what does it take to put a building on a piece of scenery? I live in Gadsden, Alabama and work at International Jets at the airport there. I would love to put our hangars on the scenery there. There is a generic building where our hangars should be. How can this be changed?


If you are talking about making a special building that matches the one in real life then first you will need to use a tool such as GMax or FSDS to create the 3D model.  Then you will need to remove the old building and add your new one.  An exclusion rectangle is needed to 'remove' the current genric building and then you need to place your own.  Is this for FS9 or FSX?
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Re: Buildings and texture bmp's

Postby commoner » Sun Jun 22, 2008 1:22 am

Well...question one.......yes as SG just said above...you need the free utility called DXTbmp....which will open those extended bmp files which are used in your a/c texture. It also then allows you to send the file to Photoshop or whatever you use for any changes you want to make and then return the file to DXTbmp for re saving in the correct format.

To add buildings etc......there is the freeware RWY12 Object placer or the much superior but payware Abacus EZ-Scenery which is much easier to use.There is a free demo for this. You'll also need other software to exclude various items which are in the way and to flatten areas which have the wrong altitude......also bits and pieces of files to get them all to talk to each other ...there is also DefArea..which will clear roads ..rivers..and those things like street lamps and pylons which can't be removed by normal exclude methods.....look at these programs ..Google is your best friend and although it's not particularly easy at first it's not difficult........if an old timer like me can sort it then anybody can
Last edited by commoner on Sun Jun 22, 2008 1:31 am, edited 1 time in total.
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Re: Buildings and texture bmp's

Postby brettt777 » Sun Jun 22, 2008 9:34 pm

These questions are for FSX.
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Re: Buildings and texture bmp's

Postby Scruffyduck » Sun Jun 22, 2008 11:46 pm

For FSX you can use a tool such as Instant Scenery (payware from Flight1) or Whisplacer (free) to place your objects.  If you plan to do more work at your airport then there are three airport design tools for FSX.  AFX from Flight1 (payware), FSX Planner  or Airport Design Editor (both free).  Both FSX Planner and ADE can exclude stock buildings for you and allow you to add new ones.  The next version of ADE will allow the placement of GMax (or FSDS) models directly without having to create a library first.  On the other hand if you just wnat to place a building in one place only you can do this from the design tool (GMax or FSDS)
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Re: Buildings and texture bmp's

Postby commoner » Tue Jun 24, 2008 1:19 am

These questions are for FSX.



...mmmm..Methinks that maybe the powers that be would like to consider dividing one or two categories such as this one for example into FSX and FS9 ?

 Save guys from spending (wasting) time giving advice which is not relevant to the question............ :-/

Just a thought.....commoner ;)
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